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Thread: Some bad news for us all. -Very important news

  1. #71
    A Loose Screw Phopojijo's Avatar
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    Re: Some bad news for us all. -Very important news

    Or you all could just relax about map protection and realize that Unreal Engine is more popular than you and has an asset extractor and code decompiler built into the official toolkit.

    Oh well, you say a closed mod platform is better, and then get screwed by it.

    May I recommend:
    http://www.upgradenation.com/BELKIN_...id-561181.html
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  2. #72
    Amit's Avatar
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    Re: Some bad news for us all. -Very important news

    Quote Originally Posted by higuy View Post
    If you guys cant trust your beta testers enough and you have to protect why let them play it all...
    ...looks like Yoyo addressed this but not every beta has the best intentions in mind. It's like the One ring to some people. It corrupts them.

    Quote Originally Posted by 007useless View Post
    wow u serious..... this must sux hardcore 4 u.....i wish i could help but i cant....sry
    Yes we've past that stage a few days ago if you haven't read the entire thread.
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  3. #73
    Sarcastic Bitch
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    Re: Some bad news for us all. -Very important news

    Quote Originally Posted by Phopojijo View Post
    Or you all could just relax about map protection and realize that Unreal Engine is more popular than you and has an asset extractor and code decompiler built into the official toolkit.
    We don't need to "relax" because nothing is going on. All we are trying to do is recover some lost tags...it seems to me that you are the one trying to bring the issue of whether to use map protection or not into the topic and cause trouble.
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  4. #74
    Senior Member Hunter's Avatar
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    Re: Some bad news for us all. -Very important news

    Quote Originally Posted by ShadowSpartan View Post
    We don't need to "relax" because nothing is going on. All we are trying to do is recover some lost tags...it seems to me that you are the one trying to bring the issue of whether to use map protection or not into the topic and cause trouble.
    /end argument.

    You probably won't want to but if you had to re make all of the tags what are the hardest ones to make?

    And what tags have you modified. Because it uses classic weapons so they are not a problem.
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  5. #75

    Re: Some bad news for us all. -Very important news

    Quote Originally Posted by Phopojijo View Post
    Or you all could just relax about map protection and realize that Unreal Engine is more popular than you and has an asset extractor and code decompiler built into the official toolkit.

    Oh well, you say a closed mod platform is better, and then get screwed by it.

    how much they paying you?

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  6. #76
    A Loose Screw Phopojijo's Avatar
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    Re: Some bad news for us all. -Very important news

    Quote Originally Posted by ShadowSpartan View Post
    We don't need to "relax" because nothing is going on. All we are trying to do is recover some lost tags...it seems to me that you are the one trying to bring the issue of whether to use map protection or not into the topic and cause trouble.
    Cute, however I wasn't the first person to mention "map protection" in this thread so... I didn't bring it to the discussion.

    I did, however, point out that it causes more harm than good (of which it did none)... since I've said it for over a year now (maybe 2) and thusfar there has been zero benefit, just a lot of whining, flaming, bandwagon...ing, and now potentially months (years?) of data loss.

    There are reasons why other communities are more successful... they put their effort into constructive practices {for the most part}.

    So if you take anything out of this post: starting a fight and pointing out an irrefutable point which completely decimates the counter argument in an already established fight are two different things.

    ... And by relax I meant "stop using it", I wasn't referring to the thread... I was referring to the uptight attitude in general.
    Last edited by Phopojijo; September 27th, 2008 at 11:44 PM.
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  7. #77

    Re: Some bad news for us all. -Very important news

    I still think whoever it was that thought they should start protecting the Pre-Beta map files had a lapse of retardation.

    I really hope it wasn't Yoyorast who thought it'd be a good idea...
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  8. #78
    Freakonomics Matooba's Avatar
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    Re: Some bad news for us all. -Very important news

    I still have the map unprotected, its just not up to date. It needs the ghost geometry removed, texture work, sound work, and more. Its not totally gone, just set back by a month or two. We have the technology, we can rebuild.....LOL
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  9. #79
    Sarcastic Bitch
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    Re: Some bad news for us all. -Very important news

    Quote Originally Posted by Matooba View Post
    I still have the map unprotected, its just not up to date. It needs the ghost geometry removed, texture work, sound work, and more. Its not totally gone, just set back by a month or two. We have the technology, we can rebuild.....LOL
    I'm working on getting the tags from the most up to date build back. Almost done writing all of the code. Could you send me that unprotected build so I have an idea as to how the names were set up....so it will at least be familiar to you guys.
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  10. #80

    Re: Some bad news for us all. -Very important news

    Okay, someone with both the latest unprotected and the latest protected build fucking PM me. I'm going to send you instructions on how to upload them to my FTP server for safe-keeping.
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