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Thread: Extinction2 mod

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  1. #11
    Junior Member
    Join Date
    Jun 2008
    Posts
    25

    Re: Extinction2 mod

    Going back to make the map smaller idea. I suggest do what masters did with wartorn cove 4 and give an open area that you can not reach. That way you can keep the epic size of the map without ruining game play. Putting barriers in the right place would have helped this map a lot. Also a custom hornet could solve the problem with the longsword. One problem that still remains with the hornet is you can not adjust elevation when you are hovering unless you come up with an idea involving the ghost boost. Also imo the scarab is a lost cause to include in this map. Maybe as scenery yet not a vehicle because the largest team consists of 8 people which is rare in ce while it takes three or four to make the scarab useful.
    Last edited by New101; October 14th, 2008 at 12:57 PM.
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