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Thread: Extinction2 mod

  1. #51
    State your identity! Hotrod's Avatar
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    Re: Extinction2 mod

    Quote Originally Posted by New101 View Post
    One problem that still remains with the hornet is you can not adjust elevation when you are hovering unless you come up with an idea involving the ghost boost.
    You know, you could just use the Pelican controls, there, problem fixed.
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  2. #52
    Banned
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    Re: Extinction2 mod

    ohh this thread is gold. i had my daily dose of hilarity today.

    thank SCIENCE for idiot mentalpatients!
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  3. #53
    A V A L O N TeeKup's Avatar
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    Re: Extinction2 mod

    I helped Ender make the original extinction. Despite how bad it is, it was fun for a short while then it quickly died. Technically I have some stake in the map as I provided a few structures and bsp modifications. Seeing as how Ender and Jayden have left the community for EvE and other games I'm going to be the voice. You're trying to remake a map without the original owners consent, truthfully this is outright rude and can be insulting to some map makers.

    I know I'm sounding like an arrogant prick by saying this, but no one in their right mind wants to see the map remade. Please don't continue with this project unless Ender returns and usurps my position.

    EDIT: Scratch that. I just contacted Ender, He says you can do it just make sure you script it properly.
    Last edited by TeeKup; October 15th, 2008 at 01:44 PM.
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  4. #54
    Taiko Drums = Win
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    Re: Extinction2 mod

    Quote Originally Posted by Tweek View Post
    you cant substract from zero
    Negative numbers.

    E: FFFF damnit, itzutak.
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  5. #55
    am I an oldfag yet? Heathen's Avatar
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    Re: Extinction2 mod

    So how did religion get pulled into this again? This is a discussion about a map, amirite?
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  6. #56
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Extinction2 mod

    Because someone used his god's name in vain.

    Onion, as for a large debate springing from your single post, welcome to the world of internet forums. We're all about discussing and arguing, as that is what a forum is for.

    Personally, I'm in the same boat as everyone else: large, open maps with gimmicky vehicles and weapons are boring as hell. Blam was built for infantry and light vehicle combat. You shouldn't have to search and search and search for 5 minutes for a target, just to have a bullet-pissing match that lasts no more than 3 seconds.
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  7. #57

    Re: Extinction2 mod

    I kno rite?




    Remake a smaller and easier to navigate map
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  8. #58
    Senior Member Hunter's Avatar
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    Re: Extinction2 mod

    From what ive seen him discussing on Halomaps.org on this project, he is not doing a bad job. He has made it so that you can get into the elephant without aircraft or ladders. I think the scarab goes down when not being driven.
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  9. #59
    -Officer Egg- onion pistol's Avatar
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    Re: Extinction2 mod

    Hm.........

    A Halo 3 hornet would be fun as hell here, well, to me at least...lol

    The only thing that concerns me here about size:

    1) How can we keep it big enough for two military spaceships.
    2) How can we make it big enough to hold heavy vehicles, yet small enough to easily traverse and allow cool fights.

    Solve these problems, and we're good...on size.

    ...and yes, scarab crouches...but it has some issues. Only slight ones.

    Edit: Anyone know of downflow? It was relatively small, and allowed infantry combat, but still ahd room for heavy vehicles...
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  10. #60
    State your identity! Hotrod's Avatar
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    Re: Extinction2 mod

    Maybe make it so you can't have access to the outside of the spaceships, and only the hangars. That should reduce the size quite considerably.
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