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Thread: [Tags & Script] "Backpack" Weapons Mod

  1. #21
    WACKO!!! Varmint260's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    Damn, that is absolutely awesome. It really brings to light, though, how the weapon model gets smaller when you pick it up. And if you switch back and forth between your guns fast enough, the one on your back stays the same as long as you keep switching. Looks funny. In any case, I was thinking that there is NO room for standard Blood Gulch on HaloCE servers any more. But that'll never happen.
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  2. #22

    Re: [Tags & Script] "Backpack" Weapons Mod

    If you ever make a new BWM with fixed bugs....is there anyway to make them an easy placement installation??

    My sapien won't open any map, it startst up, my cursor dissapears for about a minute and then sapien immideitely closes down....
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  3. #23
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    Is it possible to do the same with grenades?
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  4. #24
    Senior Member Hunter's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    the bipeds have got bad UV's. if u can get those tags on The LostSparton tags that would look awsome and get some H2 weapons in the tag pack.
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  5. #25
    WOLunist Pred1ator's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    http://www.youtube.com/watch?v=wDWlk46yHBw

    just a short movie a made on the backpack.....
    some parts might be inappropr for lil children
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  6. #26
    --- itszutak's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    Hmm. I found a bug...

    If you spawn a gratity rifle and put it in your "backpack", you see a duplicate of your held gun on your back. <_<
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  7. #27
    おはようございます klange's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    Quote Originally Posted by itszutak View Post
    Hmm. I found a bug...

    If you spawn a gratity rifle and put it in your "backpack", you see a duplicate of your held gun on your back. <_<
    That's because the gravity rifle isn't included, so when you switch to another weapon from it, it never changes the permutation of the backpack object - and even if it did, there isn't one for the gravity rifle, so you still continue to see the same model.
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  8. #28
    [H2V] †G34RS† Chief117's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    Quote Originally Posted by Pred1ator View Post
    so.... music start playing when u hold the oddball? please tell me
    No, music starts playing when you're near the area. the oddball thing was just a joke. here's another hint:you need dev cam or something like it to see it.
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  9. #29
    WOLunist Pred1ator's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    found it, the devcam was a big spoiler....i saw it the second i reached the highest point to see it
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  10. #30
    ∫e^x = Sex Mr Buckshot's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    I am highly impressed. Looks like the early previews of Halo 3 are influencing the PC modders. I always thought this was impossible (since the Halo 2 HUD can't show the secondary weapon icon), but now I'm wrong.
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