Page 172 of 645 FirstFirst ... 72 122 162 170 171 172 173 174 182 222 272 ... LastLast
Results 1,711 to 1,720 of 6443

Thread: Quick-Crit 2008-2009

  1. #1711
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by ironclad View Post
    the hand movements when he goes back to grab the grip don't look very natural to be honest. it looks a little too flowy. When he pulls the magazine out, it doesn't really look forceful, and there could be a bit more time between mag out and mag in. I like the animation overall though. Where did you get the rig?
    Oh, sorry, didn't see this post. Thanks for the crit, and I just kinda searched around on fpsbanana.com for rigs, and models, and that kind of stuff.

  2. #1712
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,767

    Re: The Studio Quick-Crit Thread

    Did a little work, still need to get the fucking highlight on the upper heatshield lined up... thing is a pig to do. Will begin on the stock once that's done, I think.



  3. #1713
    got dam forumers.... SnaFuBAR's Avatar
    Join Date
    Oct 2006
    Posts
    6,159

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by rossmum View Post
    Don't do what the big devs are doing these days. They're all getting excessively lazy and putting no effort in, relying on normals, spec, and God knows what else to make things look good. If you look at some of the diffuses that end up in games these days, they're more or less just flat coloured. It might be easier and some people might actually think it looks better, but it's a bad habit to get into because if you do need to rely on the diffuse alone later on, you're fucked.
    just.... no.

  4. #1714
    Banned
    Join Date
    Sep 2006
    Posts
    2,051

    Re: The Studio Quick-Crit Thread

    dude.. the diffuse is SUPPOSED to be nothing but flat colour, that's what the fucking thing IS FOR!

  5. #1715
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,767

    Re: The Studio Quick-Crit Thread

    It depends on how well the engine handles lighting, and exactly how plain the diffuse is. If the engine has brilliant lighting then yeah, leaving that up to normals, specs, etc. is fine but to call out an example, I refer you to the HL2 Ep 2 sniper and autogun. Both (so far as I can tell) rely heavily on the engine for lighting and detail, and honestly both look too much like plastic. Even though painted lighting doesn't always match the environment, I'd rather have that than matching lighting which looks like shit and kills all the detail. The other thing though is when people literally make it almost a flat colour with no differentiation at all, fancy advanced lighting or not you need some variation on the diffuse.

    On another note,


    Tweaked according to Snaf's crits over AIM, looks a lot more pre-loved now

  6. #1716
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: The Studio Quick-Crit Thread

    Why do you have so many scratches where those segments join and not on the top where they should be? You're also going to add some detail to the part behind the ejection port right? The top would look good as a lighter colour too btw, not to make it look too much like the H3 AR but just to break up the monotony of it right now.

  7. #1717
    I R Serious Texra DaneO'Roo's Avatar
    Join Date
    Sep 2006
    Location
    Australia
    Posts
    3,876

    Re: The Studio Quick-Crit Thread

    Because bungies original AR uvws are fucked, thats why. The top is stretched like a 12 year old at a gang rape.

  8. #1718
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,767

    Re: The Studio Quick-Crit Thread



    But yeah, pretty much what Dane said. I'll probably add some detail to the arse end later on before I start on the stock and grips, been at it all morning and then playing Halo all evening. I need a bit of a rest.

  9. #1719
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by DaneO'Roo View Post
    Because bungies original AR uvws are fucked, thats why. The top is stretched like a 12 year old at a gang rape.
    ROFL, Sig'd.

  10. #1720
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by DaneO'Roo View Post
    Because bungies original AR uvws are fucked, thats why. The top is stretched like a 12 year old at a gang rape.
    It's not stopping him from doing the back two segments.

Thread Information

Users Browsing this Thread

There are currently 11 users browsing this thread. (0 members and 11 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •