Well I must be doing something right, otherwise we'd be just like one of those other million projects that never get far beyond the planning stages. The mindset that we should all be acting like professional artists and game designers is obviously not the way to go.
There are many talented people in this community, you included, who can barely lift their projects off the planning stage because they are so set on doing things the way they would if they were a real game designer or artist. None of us are yet, we're all learning and expirmenting. It's OK to cut corners, it's OK to streach beliveability to ensure progress, it's OK to have something that isn't the best it can be, because there are other things more important to be done, or because you've lost interest in that particular section of your project.
No one here is ever expecting perfect art, and if they are I feel sorry for them. Modding and Halo CE in particular are about having fun, and trying new things. If people are here, because they want recognition for their skills and art they have come to the wrong place. This game has always been about expirmentation and fun. If someone was serious about getting recognition for their work, they would move to an engine that lets them expand their art skills.
There was a time long ago, when mods and maps were impressive by the gameplay they provided. Not by how artistic they were, or how well designed the models were, or if the creator used proper techniques. It was durring this time when people actually made strides foward, rather than backtracking through their own work, redoing it until it was socially acceptable. No, this wasn't ignoring crit, or being ignorant, it was about self satisfaction and using their progress as stepping stones to new things.
If you think this is just some excuse I haven't thoguht through, look at the emphasis the community puts on models. Take a look at Hunter, whos's models have improved greatly since he got here. How long has he been working on his modeling and why? Was it his intention to just become a modeler, or was it his intention to have fun getting his own weapons ingame? I bet you if you asked him why he got into modeling, it wasn't because he wanted to become known for his modeling skills, it was because he wanted to be able to explore posibilities with this game.
People seem to get confused when they look at us. No doubt we have done some things that are visually stunning (as stated by senior and younger members of this community), but with the exception of Dano (who is an exception on his own), none of us have ever been that concerned about how artisticly correct our models or textures are. Yes you all seem to say our stuff looks good, but I'm sure if you looked at our content you would be able to fill 2 pages with all the flaws we have. At the end of the day, we don't care, it doesn't matter. We're all still learning and expirmenting, and that on it's own has gotten us recognition outside of these forums. I don't think anyone on the team other than Dano actually expects to be able to show their work and be able to have it be "picture perfect" so to speak. Take a look at our elites, With their oversized feet youall comaplained about, or the fact that they are 7k pollies, or our brutes with mis proportioned chest plates, or our carbine with a streached UV, the SMG with the incorrect Picani (SP?) rail, or our particle effects (which have been aplauded by everyone but you) which are far from realistic or natural. Yes we wish we did some things a bit differently, Dano included, but we are overal pleased with 95% of our content.
We're all having fun and are proud of our work, and as far as I'm concerned, that is the secret to our sucess, and that is what has held this team together and maintained friendships that have never faltered in the 4 years I have known my team members. So regardless if you or other members respect or disagree with our take on our work ethic, this is the way we work, and that's not going to be chainging anytime soon.
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