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Thread: Pardon Our Dust.

  1. #231
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: Pardon Our Dust.

    Yea, i was thinking that, but really, i don't know what pros masters was talking about--so i picked the closest one--a working 3d artist known as tweek.

    So does ANYBODY know what 'pros' hes talking about, because i really have no idea. Meh, whatever, masters didn't even model it.

  2. #232
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Wave of Lag View Post
    And what pros would that be? the only pro here is tweek, and all his work is undeniably cool even if it isn't practical. And really--pros are pros because they're doing it RIGHT, so if you want to encourage your artists to be 'different' than the pros, well, good for you.
    Well I must be doing something right, otherwise we'd be just like one of those other million projects that never get far beyond the planning stages. The mindset that we should all be acting like professional artists and game designers is obviously not the way to go.

    There are many talented people in this community, you included, who can barely lift their projects off the planning stage because they are so set on doing things the way they would if they were a real game designer or artist. None of us are yet, we're all learning and expirmenting. It's OK to cut corners, it's OK to streach beliveability to ensure progress, it's OK to have something that isn't the best it can be, because there are other things more important to be done, or because you've lost interest in that particular section of your project.

    No one here is ever expecting perfect art, and if they are I feel sorry for them. Modding and Halo CE in particular are about having fun, and trying new things. If people are here, because they want recognition for their skills and art they have come to the wrong place. This game has always been about expirmentation and fun. If someone was serious about getting recognition for their work, they would move to an engine that lets them expand their art skills.

    There was a time long ago, when mods and maps were impressive by the gameplay they provided. Not by how artistic they were, or how well designed the models were, or if the creator used proper techniques. It was durring this time when people actually made strides foward, rather than backtracking through their own work, redoing it until it was socially acceptable. No, this wasn't ignoring crit, or being ignorant, it was about self satisfaction and using their progress as stepping stones to new things.

    If you think this is just some excuse I haven't thoguht through, look at the emphasis the community puts on models. Take a look at Hunter, whos's models have improved greatly since he got here. How long has he been working on his modeling and why? Was it his intention to just become a modeler, or was it his intention to have fun getting his own weapons ingame? I bet you if you asked him why he got into modeling, it wasn't because he wanted to become known for his modeling skills, it was because he wanted to be able to explore posibilities with this game.

    People seem to get confused when they look at us. No doubt we have done some things that are visually stunning (as stated by senior and younger members of this community), but with the exception of Dano (who is an exception on his own), none of us have ever been that concerned about how artisticly correct our models or textures are. Yes you all seem to say our stuff looks good, but I'm sure if you looked at our content you would be able to fill 2 pages with all the flaws we have. At the end of the day, we don't care, it doesn't matter. We're all still learning and expirmenting, and that on it's own has gotten us recognition outside of these forums. I don't think anyone on the team other than Dano actually expects to be able to show their work and be able to have it be "picture perfect" so to speak. Take a look at our elites, With their oversized feet youall comaplained about, or the fact that they are 7k pollies, or our brutes with mis proportioned chest plates, or our carbine with a streached UV, the SMG with the incorrect Picani (SP?) rail, or our particle effects (which have been aplauded by everyone but you) which are far from realistic or natural. Yes we wish we did some things a bit differently, Dano included, but we are overal pleased with 95% of our content.

    We're all having fun and are proud of our work, and as far as I'm concerned, that is the secret to our sucess, and that is what has held this team together and maintained friendships that have never faltered in the 4 years I have known my team members. So regardless if you or other members respect or disagree with our take on our work ethic, this is the way we work, and that's not going to be chainging anytime soon.
    Last edited by Masterz1337; November 5th, 2008 at 12:15 AM.

  3. #233
    Useless Member jngrow's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Masterz1337 View Post
    words
    This needs to be forced down the throat and chanted daily to every Halo CE modder out there. Well, it's probably a little late in the game by now, but yeah.

    The best thing about CMT is that even if there is a bad UVW or model here and there, most of the stuff is "pretty cool", and provides a nice change of scenery. When I see something I don't like, it doesn't matter because five seconds later I will see something I do.

    "At least it got finished" is a very underappreciated statement in this little community (not in response to anything in particular). I know it sounds mediocre, or even pathetic, but what's better-new content for a game you love, or a pretty picture that never does anything, and only destroys dreams?

    lololololol if you took the "destroys dreams" phrase srsly.

  4. #234
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Pardon Our Dust.

    It's a matter of personal preference. I have seldom released any of my projects, because they didn't meet my own standards. They might've met a lot of peoples', but they didn't meet mine and that's what matters to me. I am not happy with something until it's as close to perfect as possible, and so I do everything in my power to make it so. You guys are obviously more concerned with actually getting the content out quickly. Given that you are indeed just a mod team doing this for fun, there's no real harm in that, but if you were planning to make a job of it then that's a bad habit to get into (although it seems to be the done thing these days - what happened to quality testing?). I do plan on making a job of this at some point, and in any case I couldn't live with myself if something I released was anything less than dead-on.

    Bottom line, both of you shut up please :|

  5. #235
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: Pardon Our Dust.

    Hey man, don't worry about me, i'm not going to publicly respond to the above. I was just trying to point out what you just said, so you did my duty for me.

  6. #236

    Re: Pardon Our Dust.

    WoL, what the fuck does that even mean? Get your head out of your ass.
    Go ahead and give me the warning for that, it's worth it.

    I'd like to point out that Bungie took exactly that approach with Halo 3- everyone admits it could have been a whole lot better, but Bungie chose not to pull a DNF and actually released their game within some reasonable time span.

    Perfection is nice and you should always strive for it, but face reality: it's not gonna happen, and you have to set priorities. Oftentimes you're better off leaving something be even though you know there's still more you can do to make it better, just because if you keep working on it people will have lost interest by the time you do finish.

    *thinks about this for a moment*
    Brb, I've got a forum system to hack out and publicize.

  7. #237
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Pardon Our Dust.

    And 2 single player levels to finish.

  8. #238
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Wave of Lag View Post
    Hey man, don't worry about me, i'm not going to publicly respond to the above. I was just trying to point out what you just said, so you did my duty for me.
    You did raise the question, so maybe people deserve to hear your responce?

    i know you had to get that off your chest for the upteenth time, but really. Let's not talk about my projects, please. It's my choice to privately develop and not worry about releasing--so i can focus on getting something good. And its called a picatinny rail. Yes, yes, you want to be different, but you totally missed the memo that if you want to be different, you should do it right. Yes, yes, you're still learning and experimenting, and so is everybody else. And yes, nobody else in your team has been as picky as dano when it comes to the art, and as far as i can tell--dano's work is some of the best in the mod as most of the released screenshots revolve around his skinning and teh lags modelling, both of which i know are concerned to a degree with accuracy. Blah blah, its about experimentation and fun, so lets throw in a lot of unbalanced guns with explosions and remake some halo 2 and 3 weapons, and hey, lets take the hunter cannon and make it a weapon even though we have the FRG. Masters, all i'm saying is that you say you've done new things, but you really haven't. i have never seen one new custom weapon other than a halo 2 or 3 remake. I have seen new custom vehicles--but vehicles that were soon removed. You had new brutes, but thats still halo 2.

    It's been i don't know how many years since you released spv1, and all the delays etc are becoming more of a duke nukem forever kinda thing. Delays, constantly changing plans on the "finished state", redos of content. I actually tried helping you guys out to organize your work so you could know what direction to go into, but somewhere that got lost. That was a bad idea. If you want to release like you said, you need planning. If you're saying "so what, at least we released", yes, you released--but what you've released has been so little and sparse compared to what you've surely planned in the past to be constant installments of maps etc over time, that you can't really say anything about my private projects, ESPECIALLY since i usually work on them by myself with almost no outside help compared to your team of 4 years or so.

    And you have to realize that this is not a mod community anymore. We're not altering gameplay in radical new ways anymore. We are an art community, because we value content. That is, until kornman finishes what he's doing.

    And no, your particle effects have not been applauded by everybody but me, and you know you pulled that one out of your arse.
    Maybe now people will finally see your critisim of the team has nothing to do with our work and only your problem with me. I'll actually respond to this when I get home from classes and work later.

    Edit: Zeph, I think you made a mistake when -repping this post, you were suppose to give me an infraction for embarassing your friend, not -rep..
    Last edited by Masterz1337; November 5th, 2008 at 07:13 PM.

  9. #239
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Pardon Our Dust.

    No, how about you don't. The constant pissing matches are getting annoying.

  10. #240
    For Gnomejas sevlag's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by DarkHalo003 View Post
    I think they should just leave 343 GS alone. It was perfect enough. They'll probably just texture the inside with amazing textures then walk away. I remember hearing CMT saying they were going to not add BSPs to 343 GS. I could be wrong though.
    What i mean is just give it a darker feel, I didn't say anything about adding on in my post did I? NO, I asked a question and I understand you just put in what has been announced, I just feel that a darker atmosphere would enhance the "creepy factor" of 343GS

    Quote Originally Posted by Masterz1337 View Post

    We're all having fun and are proud of our work, and as far as I'm concerned, that is the secret to our success, and that is what has held this team together and maintained friendships that have never faltered in the 4 years I have known my team members. So regardless if you or other members respect or disagree with our take on our work ethic, this is the way we work, and that's not going to be changing anytime soon.
    you should always be proud of what you make and masterz proves a point, as long as a map is playable and you enjoyed making it, thats all that should count. people should be proud of their work, regardless of what it is, movie, comic, map, etc... be proud of what you have created and have fun making it. If everyone upheld the unwritten CE motto "Halo: serious effin business" then we as a community would get no where.

    You've done a great job with your mod masterz, and my congrats extends to every CMT member for working hard on this mod and I'm eager to play these maps and enjoy Halo 1 all over again. Yes there ARE flaws and there are bound to be some even with the final, but so what? as long as I can enjoy this mod with minimal hick ups then I'm happy with it.
    Last edited by sevlag; November 5th, 2008 at 07:01 AM.

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