Mass said the same thing, but I'm really trying to avoid that and instead cut the polygons on the cliff and make the intersection with the snow on top less hard edged and a little more smooth. The chamfering really fucked up my edgeworking and triangulation
I see what you mean by too perfect and Ill try to fuck around with that a bit to see how much I can change it. Now that you mention it I also see the resemblance to that level, but I'm really aiming towards a winter themed map. Really lets me do a whole lot more with particle systems, gameplay (using ice) and adding some funky reflections to the ice.







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