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Thread: Quick-Crit 2008-2009

  1. #2011
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by NinjaFish View Post
    That's nice, but its offtopic. Get back on plz.
    who the fuck?

    Hush.

    Haze was terrible.

  2. #2012
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    Re: The Studio Quick-Crit Thread

    WHAT THE FUCK? What do you mean man. I mean, I just said get back ontopic. Just because he is an older member does not mean he can break the rules.

  3. #2013
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by JunkfoodMan View Post
    Another thing I notice about most of your renders is that woman's facial expressions. They seem rather...robotic. Try to put more emotion into it, rather than having her just look at something with a somewhat bored face.
    HL2 citizens have the faceposing range of a brick. It's either very subtle or they look like they just stepped out of The Idiots of Garry's Mod. The only characters who have tolerable faceposing are the main ones, particularly Alyx. I don't want to ruin the picture with a grin that would put a chimpanzee to shame or an angry face that looks like it just stepped out of Loony Tunes, so I keep it fairly neutral.

  4. #2014
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by disaster View Post
    Yeah, Way to much detail for a spartan.


    Oh my lord.

    e: btw, disaster, your UMP is p bad. look closer at your references, they don't look like that.
    Last edited by SnaFuBAR; November 28th, 2008 at 01:02 AM.

  5. #2015
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SnaFuBAR View Post


    Oh my lord.

    e: btw, disaster, your UMP is p bad. look closer at your references, they don't look like that.
    That came out wrong, What I was trying to say is that the detail on it doesn't look like something that would be on a spartan. And it seems to cluttered. I don't see much wrong on the UMP. Would you care to clarify?
    Last edited by Disaster; November 28th, 2008 at 10:19 AM.

  6. #2016
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by disaster View Post
    That came out wrong, What I was trying to say is that the detail on it doesn't look like something that would be on a spartan. And it seems to cluttered. I don't see much wrong on the UMP. Would you care to clarify?
    Wait, is that what you used for your modeling reference? Never use something that low-res. Also, please tell me you have other references too. A few side shots and several from different perspectives work best as you can properly work out proportions and such.

    Here, about a minute on google:


    It's a tad blurry, but it's higher res, and I can make out some things that I couldn't in your reference image. Just go out and search for more pics of it.

  7. #2017
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    I have other pics. http://hkpro.com/ump.htm


    And just so you know, thats the low res model. I'm working on the one for the normals bake right now.

  8. #2018
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    K, was making sure you had better references than that pic you showed. Anyway, I realize it's the low poly model, but if it doesn't look like an ump, then it doesn't. I'm not around guns often enough and I don't model them often enough to be able to tell you what's wrong with your model. Just wait for snaf to reply or something.

  9. #2019
    Senior Member killer9856's Avatar
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    Re: The Studio Quick-Crit Thread

    A base I made just the other day. I want to know what I could do more to it, like the top part. Any advice?


  10. #2020
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    It's too thick, too boxy, and the random jaggedness makes no sense. Forerunner architecture is elegant, that's not.

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