Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 25

Thread: [WIP] Fast scope rendering...

  1. #1
    So I... Caboos001's Avatar
    Join Date
    Oct 2006
    Location
    Seattle, WA
    Posts
    226

    [WIP] Fast scope rendering...

    Hey, totally new to the whole modeling thing and am trying my hand at weapons mods with a friend. Seeing as how there seems to be an abundance of talented modelers here I thought I might post this quick model I made of a sniper scope for opinions and suggestions to thing I could improve on. I know it has way too much detail for the Halo engine but again this is just a basic layout of an idea and has plenty of room for change. Try not to pay attention to the long bar like thing on the bottom of the scope.

    the pics are a little big so i'll just post the links:










    Reply With Quote

  2. #2

    Re: Fast scpe rendering...

    not too bad
    Reply With Quote

  3. #3
    Naked under his clothes. Sunray's Avatar
    Join Date
    Dec 2006
    Location
    England
    Posts
    322

    Re: Fast scpe rendering...

    Very good. I approve. The model is very nice. What is it going on?
    Reply With Quote

  4. #4
    So I... Caboos001's Avatar
    Join Date
    Oct 2006
    Location
    Seattle, WA
    Posts
    226

    Re: Fast scpe rendering...

    I’m not entirely sure if I want to put forth the extra effort to create a totally custom sniper rifle, or stick it on an existing ripped model.
    Reply With Quote

  5. #5

    Re: Fast scope rendering...

    custom is your friend caboose....custom is your friend

    p.s. snaf get online >_>
    Reply With Quote

  6. #6
    So I... Caboos001's Avatar
    Join Date
    Oct 2006
    Location
    Seattle, WA
    Posts
    226

    Re: Fast scope rendering...

    Quote Originally Posted by SnaFuBAR View Post
    all you did was smash primitives together. that's not modeling.
    Yay someone figured it out! Apart from stating the obvious would you have any real suggestions?
    Reply With Quote

  7. #7
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: Fast scope rendering...

    my suggestion for snaf is stop being so mean. i think it looks awsome and would help you to make it into a weapon. u got to do the modeling and textureing though lol.
    Reply With Quote

  8. #8
    So I... Caboos001's Avatar
    Join Date
    Oct 2006
    Location
    Seattle, WA
    Posts
    226

    Re: Fast scope rendering...

    Quote Originally Posted by TLSHunter View Post
    my suggestion for snaf is stop being so mean. i think it looks awsome and would help you to make it into a weapon. u got to do the modeling and textureing though lol.

    I don’t really see it as being rude, he gave his suggestion and it is true that I just basically smashed some cylinders together lol. But in reality what is a scope other than a cylinder with lenses? As for modeling I don’t think we are using the same definition, I am using the word modeling in the context of, “a three-dimensional representation of a person or of a proposed structure (the scope), typically a smaller scale than the original.”
    I would love help in making this a weapon if I do get around to “modeling” and texturing
    Reply With Quote

  9. #9
    Senior Member WhÎþLå§h ÐÆmØÑ's Avatar
    Join Date
    Aug 2006
    Location
    Washington
    Posts
    1,220

    Re: Fast scope rendering...

    Quote Originally Posted by TLSHunter View Post
    my suggestion for snaf is stop being so mean. i think it looks awsome and would help you to make it into a weapon. u got to do the modeling and textureing though lol.
    It's how Snaf is, you can either accept what he says, or ignore what he says and stop complaining. He has several years of training and school of concept/modeling in his belt, he knows he is talking about.

    Aside that, the model is ok. Though I can barely tell what the features are on it. You need to make the features (knobs, screws, etc.) more distinct from the rest of the scope (mainly the metal body/ies).
    Reply With Quote

  10. #10
    Local Locksmith Leiukemia's Avatar
    Join Date
    Jan 2007
    Location
    BC, Canada
    Posts
    868

    Re: Fast scope rendering...

    Do it again in gmax and with lower polies/less primitives mashed together.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •