Quote Originally Posted by Jean-Luc View Post
Well uh...couple things, and don't take any of this as negative, because it's not intended that way.

First off, reading the thread about Cody's Ranger model. His grammar is nothing short of frightening, and it shows a level of un-professionalism, and I'm sorry, but it should not take 8 months to model that truck. Ever. 8 days? Maybe.

I appreciate that you guys want to take on a project like making The Fall of Reach into a movie. It's an ambitious project to be sure, but I'm sure it would be entertaining.

To get you on the right track, here are a few things I suggest:

1) Get a larger team. 5 people will not cut it for making a film, that's just asking for too much work from those people, and it also means an incredibly long development cycle.

2) Upgrade your hardware. If you want a really top-notch quality fan film, you need hardware that can run the programs you wish to use, and by looking at the Halo screenshots with the bad shaders, whoever took those images has a very bad system.

3) Look at tutorials, and practice a lot of techniques to improve everyone's skills before you attempt to take on a movie.

4) Concept art is your friend. Make lots of it.


Good Luck!
Do not jump to conclusion, please,

The first ford ranger seen is the "old" ford ranger, done by Cody several months ago. He has rebuilt it entirely, and 8 months is the "entire" time it took to make, from the start of modeling, to the current state. It is still being worked on to lower the polygons.

The thread was intended for the showing of Cody's work, and the track being built to race those vehicles.

If you were to see the Ranger model itself, it is VERY detailed, even the engine is done in 3D.

Now, about my hardware, I am working on that, as I am currently going to get a 100gig hard drive, and a 1gig ram chip for my laptop, making it a lot better. I am also working on the hardware of my older desktop, upgrading it from WIN2000 Pro, to WIN XP Pro, and (maybe) 2 new Ram chips, as the current (3) chips are not the biggest it can handle.

We are learning as we go, the whole point of Helipad Studios is to create and learn, and have fun at the same time.

And, no offence intended, but NEVER look at a team, and just because of there grammer, discriminate there ability to be serious when working.

Also, to find out what working with us is like, you have to join, please do not make assumptions that may lead to negative feedback to our Team.

Actually, we are looking for a concept artist, have been for quite some time.so we have been holding off on new content for the movie, and I am doing my best to make some. (Anybody want to do some drawings?)