How can you call yourself a "professional unwrapper?" seriously...
How can you call yourself a "professional unwrapper?" seriously...
Is this better? They are scaled according to detail.
![]()
You're still wasting so much space it isn't funny. TONS of stuff can be sclaed up more.
You could do better.
This is the general idea:
![]()
I finished sculpting nugget's elite.
Here is the actual geometry.
http://img253.imageshack.us/img253/2...7673481wc2.jpg
Just the normal map applied to the elite.
http://img253.imageshack.us/img253/7...7685632pr0.jpg
Normal map applied with the green channel flipped.
http://img264.imageshack.us/img264/8...7695579or7.jpg
Which looks better. Flipped green channel or no flip green channel? Pay attention to the veins.
Edit:
Skinned it.
http://img339.imageshack.us/img339/5...3325924at1.jpg
Last edited by DEElekgolo; January 11th, 2009 at 03:25 AM.
Urgh, your uv maps are terrible, almost half the space is wasted.
Your normals don't do anything. There are no muscle groups, no interesting shapes, just fine detail, fine detail which would most likely become completely null due to compression in any modern engine.
Diffuse is not a diffuse at all, rather an overlay for a PROPER texture.
Look at the original elites, and other references like Aliens and Predator.
If I were you, I'd be starting back again at the unwraps, because that is wasted space and wasted time as far as I'm concerned.
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