Page 260 of 645 FirstFirst ... 160 210 250 258 259 260 261 262 270 310 360 ... LastLast
Results 2,591 to 2,600 of 6443

Thread: Quick-Crit 2008-2009

  1. #2591
    Senior Member ICEE's Avatar
    Join Date
    Apr 2007
    Posts
    4,693

    Re: The Studio Quick-Crit Thread

    How can you call yourself a "professional unwrapper?" seriously...

  2. #2592
    A V A L O N TeeKup's Avatar
    Join Date
    Sep 2006
    Location
    South Carolina
    Posts
    8,104

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by selentic View Post
    I took the danger canyon layout and complexified it. Still gotta make the whole other side and a few buildings.

    Thing is I haven't been able to make a good complete forerunner building since may D:
    Nice, go ask Mass for help.

  3. #2593

    Re: The Studio Quick-Crit Thread

    Is this better? They are scaled according to detail.


  4. #2594
    Senior Member teh lag's Avatar
    Join Date
    Oct 2006
    Posts
    3,566

    Re: The Studio Quick-Crit Thread

    You're still wasting so much space it isn't funny. TONS of stuff can be sclaed up more.

  5. #2595

    Re: The Studio Quick-Crit Thread



  6. #2596
    Hmmm... MetKiller Joe's Avatar
    Join Date
    Sep 2006
    Location
    Somewhere in space-time
    Posts
    1,196

    Re: The Studio Quick-Crit Thread

    You could do better.

    This is the general idea:


  7. #2597

    Re: The Studio Quick-Crit Thread

    Is that a pillar?

  8. #2598
    Hmmm... MetKiller Joe's Avatar
    Join Date
    Sep 2006
    Location
    Somewhere in space-time
    Posts
    1,196

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by DEEhunter View Post
    Is that a pillar?
    Whether it is or is not is not relevant. It is the concept which it illustrates that is important.

  9. #2599

    Re: The Studio Quick-Crit Thread

    I finished sculpting nugget's elite.
    Here is the actual geometry.
    http://img253.imageshack.us/img253/2...7673481wc2.jpg

    Just the normal map applied to the elite.
    http://img253.imageshack.us/img253/7...7685632pr0.jpg

    Normal map applied with the green channel flipped.
    http://img264.imageshack.us/img264/8...7695579or7.jpg

    Which looks better. Flipped green channel or no flip green channel? Pay attention to the veins.

    Edit:
    Skinned it.

    http://img339.imageshack.us/img339/5...3325924at1.jpg
    Last edited by DEElekgolo; January 11th, 2009 at 03:25 AM.

  10. #2600
    I R Serious Texra DaneO'Roo's Avatar
    Join Date
    Sep 2006
    Location
    Australia
    Posts
    3,876

    Re: The Studio Quick-Crit Thread

    Urgh, your uv maps are terrible, almost half the space is wasted.

    Your normals don't do anything. There are no muscle groups, no interesting shapes, just fine detail, fine detail which would most likely become completely null due to compression in any modern engine.

    Diffuse is not a diffuse at all, rather an overlay for a PROPER texture.

    Look at the original elites, and other references like Aliens and Predator.

    If I were you, I'd be starting back again at the unwraps, because that is wasted space and wasted time as far as I'm concerned.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •