Page 1 of 9 1 2 3 ... LastLast
Results 1 to 10 of 86

Thread: [GALLERY] ICEE's valiant attempts

  1. #1
    Senior Member ICEE's Avatar
    Join Date
    Apr 2007
    Posts
    4,692

    [GALLERY] ICEE's valiant attempts

    I wanted to be cool too, so heres my gallery/ portfolio. A lot of these renders are of out of date animations, but I figure thats the point of a portfolio, to show how i've improved and changed. So heres my shit.


    First shit

    Old shit
    M6c2 magnum animations (publicly released this weapon, can be found on halomaps)

    reload
    ready

    Ma5dgl animations (also publicly released)

    This thing is basically just an assault rifle wiht a crappily modeled and textured grenade launcher attachment.

    functions in game too

    Covenant carbine anims (with my own retarded twists, and the h2 arbiter fp rig.)

    Reload
    Ready



    Gravity hammer. (bad) unwrap and (bad) textures by me. Model by donut.




    and diffuse
    This is why im not a skinner but hell I tried.



    CMT's spiker

    Reload

    Won't be used in CMT's mods, I just had the model so I felt like practicing.




    New Shit

    Sigma weapons:
    Striker
    Model by geo

    Reaver
    Melee
    reload
    Model by Moses

    Sigma assault rifle anims (model by donut)

    Sigma SMG reload (model by donut, textures by veex


    Recon smg reload (tweeked sigma smg model)

    Battle rifle reload (model by geo and malloy)

    G36c reload model by.. someone. Im honestly not sure where i got this. The fp rig is cod4s.

    Smith and Wesson 500 the model and skin are by snaf. Now, i know someone is going to bitch, so im going to say this now. I know that during firing and reload the cylinder doesn't spin, and in the reload the same shell is stuck in the same hole and dissappears. Now, this is something I solve with an ammunitions animation. This makes the game automatically spin the cylinder and remove/add the bullets, but it isnt visible in the render. So please don't get on me about that.

    This isn't even nearly half of my total anims, but I think these are probably my coolest ones



    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    Cod4 p90 model and fp rig, i animated them to the best of my givadamn.
    I did something semi-new, a single shot animation annnnd a full auto fire anim, showing rise due to recoil and everything. also did some ironsight "zoom" animations. enjoy

    Halo 3 M6G animations I dun did.

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    And since youtube decided to cut off my vid in the last few milliseconds, here is a gif of the reload.



    more of my nonsense
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
    This is cod4's R700 model and skin. I searched for an m24 model. This is what I got.



    This one is CMT's smg model and fp rig. It won't be used in the mods, but I made it anyways.



    NS2000. Modeled by a guy named thelama from CDG.
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    I fucked up snafs smith and wesson 500 model to make it a top break. Woops

    Elite spear animation, my first

    CMT's sniper rifle





    Strength through boredom.
    M16a2 + glock animations
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
    Didn't get a lot of crit, so posting this here too for the sake of this being a fuller collection.

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
    Engie is the best class, if you disagree you are wrong.
    Last edited by ICEE; July 14th, 2010 at 09:46 PM.
    Reply With Quote

  2. #2
    Senior Member Geo's Avatar
    Join Date
    Jan 2008
    Posts
    381

    Re: [GALLERY] ICEE's valiant attempts

    Bahdadada I'm lovin' it. damn im hungry now
    Reply With Quote

  3. #3
    Senior Member ICEE's Avatar
    Join Date
    Apr 2007
    Posts
    4,692

    Re: [GALLERY] ICEE's valiant attempts

    thanks. yeah I don't know what the deal is with some of the gifs not looping.. Will fix it later
    Reply With Quote

  4. #4
    and Masterz1337 too! Advancebo's Avatar
    Join Date
    May 2008
    Location
    Georgia, USA
    Posts
    2,012

    Re: [GALLERY] ICEE's valiant attempts

    Is the striker and the reaver from that brute shot variants concept?
    Reply With Quote

  5. #5
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: [GALLERY] ICEE's valiant attempts

    Good stuff....
    Reply With Quote

  6. #6
    Senior Member teh lag's Avatar
    Join Date
    Oct 2006
    Posts
    3,566

    Re: [GALLERY] ICEE's valiant attempts

    Something your style seems to be lacking overall is a certain amount of rigidity - it's starting to develop (especially in the Striker, which I think is your best anim posted) but it needs to be more pronounced. Maybe rigid isn't even the right word... definition would also work. Your anims just often seem to be free-flowing from place to place without any real purpose.

    You also need to get a way to keep the animation "moving" without making it actually move. The sections that occur where nothing is "happening," such as between mag out and mag in on a reload, need to have *subtle* motion, especially if the position of the gun won't change much overall.
    Last edited by teh lag; January 18th, 2009 at 07:02 AM.
    Reply With Quote

  7. #7
    a bit of the old in-out Roostervier's Avatar
    Join Date
    Jan 2007
    Posts
    3,379

    Re: [GALLERY] ICEE's valiant attempts

    You're stuff is getting pretty good, but a word of advice when rendering animations: add a few more frames of the origins in, it gives it a better look of what we'd see in-game. And it's just nicer to look at.
    Reply With Quote

  8. #8
    Senior Member ICEE's Avatar
    Join Date
    Apr 2007
    Posts
    4,692

    Re: [GALLERY] ICEE's valiant attempts

    Quote Originally Posted by teh lag View Post
    Something your style seems to be lacking overall is a certain amount of rigidity - it's starting to develop (especially in the Striker, which I think is your best anim posted) but it needs to be more pronounced. Maybe rigid isn't even the right word... definition would also work. Your anims just often seem to be free-flowing from place to place without any real purpose.

    You also need to get a way to keep the animation "moving" without making it actually move. The sections that occur where nothing is "happening," such as between mag out and mag in on a reload, need to have *subtle* motion, especially if the position of the gun won't change much overall.
    Thanks, Thats really helpful criticism. I really appreciate it. I'll actually have a vid I want you to look at later today if you would.

    Quote Originally Posted by Advancebo View Post
    Is the striker and the reaver from that brute shot variants concept?
    indeedlies. The names are totally made up though

    Quote Originally Posted by flyinrooster View Post
    You're stuff is getting pretty good, but a word of advice when rendering animations: add a few more frames of the origins in, it gives it a better look of what we'd see in-game. And it's just nicer to look at.
    Ok, thanks I'll do that in the future. I considered adding more frames to the end of the anims when I was rendering, but I was already half done and couldnt be assed into going back and re-rendering and re-giffing all of them. it took a while in the first place
    Reply With Quote

  9. #9
    Senior Member ICEE's Avatar
    Join Date
    Apr 2007
    Posts
    4,692

    Re: [GALLERY] ICEE's valiant attempts

    ^bump^

    Added this



    Crit please. Some issues I know about are that the right hand slips just a little bit at points in the anim. Also, the bolt is a little slow to return to its position. Please don't mention these little details, thanks

    Oh and I'm not sure why the arms are so bright. I did try to fix the shaders, but I'm not that knowledgable about this sort of thing. If you can help with that, please do. +reps will be in order
    Last edited by ICEE; January 26th, 2009 at 11:19 PM.
    Reply With Quote

  10. #10

    Re: [GALLERY] ICEE's valiant attempts

    Quote Originally Posted by ICEE View Post
    Oh and I'm not sure why the arms are so bright.
    http://img292.imageshack.us/img292/1574/alphahf3.jpg



    Thread related: Nice work. You're improving.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •