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Thread: Quick-Crit 2008-2009

  1. #2731
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    i didn't cuss at all, nor did i offer help. how did i danepost? :s

  2. #2732
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    ohhh burn

  3. #2733
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread

    That fucking diffuse, jesus christ, please do more than multiply a tan fill layer onto your ao map.



    Also, you have no idea what your talking about when it comes to uv space. Dithering has no fucking noticeable effect on a +150 dpi 2048 (im assuming) bitmap. Optimise your fucking uv space and stop wasting it. EVERY SINGLE FREAKING TIME you've posted uv maps, they' look like shit I did with paper cutouts in kindergarten, ok.

    I seriously don't even know where to start.

    Everytime you post it's like as if you've copy pasta'd someone who actually knows what they're talking about.

    Stop trying so hard with this modern workflow you keep fucking up and actually try learning to do things like, i dunno:

    Draw.
    Paint.
    Type.
    and it wouldn't fucking hurt to play some tetris or something either.


    RArararararaar



    Please: http://www.vitamin3d.com/UT3-EgyptianWarlord.html

    See how a real man does it. You've gotta PAINT that shit. You can't just simply overlay ao bakes and normal blue channels and expect to get colour detail.
    Last edited by DaneO'Roo; January 19th, 2009 at 03:21 AM.

  4. #2734

    Re: The Studio Quick-Crit Thread

    The resources are good but saying things like "That fucking diffuse, jesus christ" doesnt help. And I am using 1024x1024 bitmaps.
    Last edited by DEElekgolo; January 19th, 2009 at 09:43 AM.

  5. #2735
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread



    A forerunner texture I am working on. The middle black will be another texture entirely, this is from a UV template, so I was trying to build around it. No diffuse because I haven't decided the color scheme yet and my painting skills are piss poor. When I finish it up, I'll get rid of that extra white space on top and scale it to power of two dimensions.

  6. #2736
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    I love the design. Well I like the middle part anyway, I dont really like the top bit.

  7. #2737
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Hunter View Post
    I love the design. Well I like the middle part anyway, I dont really like the top bit.
    Yeah, that's my bad, I didn't really define what I wanted to do with it (had it in my head, and I'm stupid enough to assume that you know the concept before I lay it out). Anyway, did some minor work on definition:



    I also forgot to mention that there will be a generic metal texture (which will be part of BiMyrrha, a map T1 and I are working on, and pasted wherever we will feel necessary) put into place in those grey areas without any definition.

  8. #2738
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread

    you need to use less black lines. There's no need for them.

    Use the polygon selection tool in photoshop, and just fill the selections in with a solid shade.

  9. #2739

    Re: The Studio Quick-Crit Thread

    this thread is amazing

    e: fuck, I didn't see that there was one more page. I was referring to DeeHunter's awesome plastic disease-skinned chick.

  10. #2740
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Rob Oplawar View Post
    this thread is amazing

    e: fuck, I didn't see that there was one more page. I was referring to DeeHunter's awesome plastic disease-skinned chick.
    rofl.

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