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Thread: Pardon Our Dust.

  1. #1221
    Amit's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by spartan123209 View Post
    I see lots of people here posting Beta pictures. How many people have this beta?
    Quote Originally Posted by spartan123209 View Post
    I know, I mainly want to know the number. I'm just curious is all.
    This is irrelevant.

    I always wondered why they went down in one hit. In Halo 2 they took a few good hits to the orange before going down. I haven't played much of Halo 3's campaign so I can't say I've met them yet.

  2. #1222
    SDavis Juice sdavis117's Avatar
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    Re: Pardon Our Dust.

    The original pistol bullets explode on impact (according to the book). Halo 2 weapons (except the Rocket Launcher and Fuel Rod ofcourse) don't explode on impact.

    Shoot a sniper into an anthill and you get several dead ants. Drop a small grenade in a similar hill, and you get a dead colony.

  3. #1223
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    Well, other than team members who have beta builds, the list is rather small.

    The best way to take down one of our hunters is to stick the orange spot with a grenade. Guarantees a kill no matter what rank they are.

  4. #1224
    A V A L O N TeeKup's Avatar
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    Re: Pardon Our Dust.

    I want to play damn it, but I lack a suitable computer.

  5. #1225

    Re: Pardon Our Dust.

    Quote Originally Posted by spartan123209 View Post
    I hope so. Making it that way throws a wrench into the idea of always taking a vehicle. In a vehicle (on harder difficulties) a hunter can kill you with ease (even a tank has to deal with 2 targets). On foot, with a pistol, hunters can easily be dispatched. This makes you think about the dangers of using a vehicle.
    That works on the levels with both vehicles and Hunters, but once I discovered the one shot pistol kills on Hunters, they became laughably pathetic on Silent Cartographer. Especially when Cortana tells you you need heavy weapons to bring them down :\

    (not to mention if you want to be a complete dick, Hunter shields don't hold a candle to the plasma rifle melee attack)

  6. #1226
    SDavis Juice sdavis117's Avatar
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    Re: Pardon Our Dust.

    So make "minor" Hunters (same health as original hunters) appear in vehicle levels, and "major" hunters (more health/sheilds) appear in non-vehicle levels.

  7. #1227

    Re: Pardon Our Dust.

    Here's another set of pictures from a30.













    Last edited by Arteen; January 21st, 2009 at 03:11 PM.

  8. #1228
    A V A L O N TeeKup's Avatar
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    Re: Pardon Our Dust.

    That Charge Shot is amazing. That forerunner texture with the carbine is not.

  9. #1229
    I'll kill you... dark57's Avatar
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    Re: Pardon Our Dust.

    The hogs D: they remind me of those ugly hogs in CMT coag (the old one with the ripped stuff)

  10. #1230
    SDavis Juice sdavis117's Avatar
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    Re: Pardon Our Dust.

    I see you didn't change the marines or the Pelican :awesome:

    You need to make the flashlight have an infinite charge time though, that level looks so dark.

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