Page 133 of 289 FirstFirst ... 33 83 123 131 132 133 134 135 143 183 233 ... LastLast
Results 1,321 to 1,330 of 2890

Thread: Pardon Our Dust.

  1. #1321
    Senior Membe Syuusuke's Avatar
    Join Date
    Sep 2006
    Location
    Location
    Posts
    3,868

    Re: Pardon Our Dust.

    Some people like hexagons, some people like red things...

    RED HEXAGONS!

    I've always thought of them as nice damage-indicating eye-candy and useful at the same time. And, now that I think about it, red arrows are just as annoying as the hexagons in your view, so I don't see too much of a difference.

  2. #1322
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: Pardon Our Dust.

    Or maybe something that says: Ohs Noes!

    E: My HUD maker actually did this, no joke.

  3. #1323

    Re: Pardon Our Dust.

    So... I always wondered that if that was supposed to be your shield flaring up on your helmet when got hit. So why in the world wouldn't it be yellow or look like the electricity/energy shield surrounding the chief?

    Just saying.

  4. #1324
    got dam forumers.... SnaFuBAR's Avatar
    Join Date
    Oct 2006
    Posts
    6,159

    Re: Pardon Our Dust.

    Why would an indicator look like shield flare/electricity?

  5. #1325

    Re: Pardon Our Dust.

    Quote Originally Posted by SnaFuBAR View Post
    Why would an indicator look like shield flare/electricity?

    Why would and indicator fill up the entire HUD? I was just saying, that's always what I thought it would be...

  6. #1326
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: Pardon Our Dust.

    Quote Originally Posted by BobtheGreatII View Post
    So... I always wondered that if that was supposed to be your shield flaring up on your helmet when got hit. So why in the world wouldn't it be yellow or look like the electricity/energy shield surrounding the chief?

    Just saying.
    8 year old game, and it would be incredibly distracting if that was how they showed that you were getting hit :|

  7. #1327

    Re: Pardon Our Dust.

    *sigh* I think I'm misunderstood.

  8. #1328
    Back for the Russian Halo p0lar_bear's Avatar
    Join Date
    Sep 2006
    Location
    Connecticut
    Posts
    5,572

    Re: Pardon Our Dust.

    Quote Originally Posted by BobtheGreatII View Post
    So... I always wondered that if that was supposed to be your shield flaring up on your helmet when got hit. So why in the world wouldn't it be yellow or look like the electricity/energy shield surrounding the chief?
    When your shields pop, you see the particle effect. Plus, Halo 2 and 3 added the shield to the FP arms.

    They did it the way they did because the electric/plasma effect on the shield impact would make it hard to see. Realistic isn't always the best way to go.

    Side note: I always imagined the hexagonal pattern in H3 to be a visual representation of the gel layer.

  9. #1329
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: Pardon Our Dust.

    Its more a vision thing because when you spawn it grids off your view.

    I just thought maybe it was the video in your visor going wack.

  10. #1330
    Senior Membe Syuusuke's Avatar
    Join Date
    Sep 2006
    Location
    Location
    Posts
    3,868

    Re: Pardon Our Dust.

    Or refreshing itself.

    I always thought it as some sort of graphical diagnostics on the HUD and as a damage indicator now that we've seen it.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •