Forerunner trim I've been working on. I'm struggling to get enough distinction between shapes; they seem to be blending a lot.
Texture looks fantastic, great detail, but I'm personally not crazy about that shade of blue. Personally, I would think a desaturated blue, maybe even blue-green would work best.
If those gray bars that are like this ")", and there on top of the lower ones, why are there scratches going to the lower levels if they are on the ")" bars?
What I would do is put those ) onto the lighter metal right under it at the bottom. In the middle of those section, go forerunner crazy with designs, and merge it with those blue lights. You should use the blending option, by right clicking on a layer (so put the blue on a seperate layer all by itself) and click "Blending Option" you can achieve some pretty cool stuff.
I like your attempts. Not too sexy, but not to butt-ugly. If you want help, you can PM me anytime you want =)
Make all the shapes 1st and fill them black, 50% grey and white (low to high), use this as a base layer and as a alpha. Then set all those heights (shades) as their own layer via copy (one for black, 50% grey and white) and only work in each layer individually (ctrl+leftclick on the small picture of the layer).
In my opinion it needs more contrast between the dark and light areas. I'm not a fan of the blue either but part from that its great.
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