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Thread: Pardon Our Dust.

  1. #1441
    Holy Testicle Saturday! DrunkenSamus's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Mr Buckshot View Post
    Good enough for me

    Just for the effect, have some Covenant-weapon-carrying marines too, like in the original Halo 1, a few times you'd see one with a PR or a needler :P.
    When you release the prisoners in T&R, the only weapons around are Covenant weapons soooooo....ballsacks.

  2. #1442
    am I an oldfag yet? Heathen's Avatar
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    Re: Pardon Our Dust.

    I'd always bump possess keyes and give him a camo and a shotty.

  3. #1443
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    Keye's has an AR now. And infinite health.

    Yes you can thank God.

  4. #1444
    ∫e^x = Sex Mr Buckshot's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Masterz1337 View Post
    Keye's has an AR now. And infinite health.

    Yes you can thank God.
    Awesome job. Out of curiosity though, why does he get an AR after being freed? He should be picking up a Covenant gun (I was a bit bewildered in spv1 when he got a shotgun). I guess you could argue that MC has a spare one and passes it to him...

    Will the "backpack weapons" mod be implemented? It's not necessary, the mod wouldn't really be different with or without it, but it's cool.

    One more question, how useful is a silenced gun in the campaign? A lot of users said the silenced SMG made a difference against the AI, but for some reason I didn't see it, a silenced shot still alerted foes.

    Haha, I remember in the old days we did "debate" over the usefulness of the rocket Warthog Masters, you were defending the rocket hog over the fact that it takes skillz to use.

  5. #1445
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Pardon Our Dust.

    Keyes with an... assault rifle?
    You're not trying to do something crazy like making him almost effective in a fire fight, right?

    You best be joking, nigga.

  6. #1446

    Re: Pardon Our Dust.

    Quote Originally Posted by Mr Buckshot View Post
    Will the "backpack weapons" mod be implemented?
    It's single player... AI don't carry secondary weapons <_<

  7. #1447
    Rocket jump! Lateksi's Avatar
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    Re: Pardon Our Dust.

    I'm pretty sure he meant the mod for only MC if it's possible. Also, why is Keyes invincible? I mean I wan't something to fight for.

  8. #1448
    For Gnomejas sevlag's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Lateksi View Post
    I'm pretty sure he meant the mod for only MC if it's possible. Also, why is Keyes invincible? I mean I wan't something to fight for.
    I think its been said they cut the backpack thing due to tag space reasons if I remember correctly. I understand why since each permutation for a back packed weapon would take up tag space that may be needed for something more important than back packed weapons.

    Keyes invincible takes away the point of protecting him as he is invincible and therefore could take an assload of abuse without going down for the count.

    just make keyes a wee bit tougher to kill.

  9. #1449

    Re: Pardon Our Dust.

    Quote Originally Posted by sevlag View Post
    Keyes invincible takes away the point of protecting him as he is invincible and therefore could take an assload of abuse without going down for the count.

    just make keyes a wee bit tougher to kill.
    Do you really like loading the last checkpoint when keyes charges into fire?

  10. #1450
    quatamalos NuggetWarmer's Avatar
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    Re: Pardon Our Dust.

    Trust me people, you'll understand why he's invincible once you play spv2. The AI aren't just your usual, "blah shoot run die". They will kill you, your family, and your great uncle Sam before having a Red Bull.

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