I'd always bump possess keyes and give him a camo and a shotty.
Keye's has an AR now. And infinite health.
Yes you can thank God.
Awesome job. Out of curiosity though, why does he get an AR after being freed? He should be picking up a Covenant gun (I was a bit bewildered in spv1 when he got a shotgun). I guess you could argue that MC has a spare one and passes it to him...
Will the "backpack weapons" mod be implemented? It's not necessary, the mod wouldn't really be different with or without it, but it's cool.
One more question, how useful is a silenced gun in the campaign? A lot of users said the silenced SMG made a difference against the AI, but for some reason I didn't see it, a silenced shot still alerted foes.
Haha, I remember in the old days we did "debate" over the usefulness of the rocket Warthog Masters, you were defending the rocket hog over the fact that it takes skillz to use.
Keyes with an... assault rifle?
You're not trying to do something crazy like making him almost effective in a fire fight, right?
You best be joking, nigga.
I'm pretty sure he meant the mod for only MC if it's possible. Also, why is Keyes invincible? I mean I wan't something to fight for.
I think its been said they cut the backpack thing due to tag space reasons if I remember correctly. I understand why since each permutation for a back packed weapon would take up tag space that may be needed for something more important than back packed weapons.
Keyes invincible takes away the point of protecting him as he is invincible and therefore could take an assload of abuse without going down for the count.
just make keyes a wee bit tougher to kill.
Trust me people, you'll understand why he's invincible once you play spv2. The AI aren't just your usual, "blah shoot run die". They will kill you, your family, and your great uncle Sam before having a Red Bull.
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