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Thread: Sigma mapping team: Official revealing

  1. #71
    Senior Member Geo's Avatar
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    Re: Sigma mapping team: Official revealing

    I had thought of that myself, but I'm sure we can put some design into it with the skin.
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  2. #72
    Useless Member jngrow's Avatar
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    Re: Sigma mapping team: Official revealing

    It looks ridiculously compact for a sniper.
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  3. #73
    Senior Member Geo's Avatar
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    Re: Sigma mapping team: Official revealing

    Yeah I got the compact design from the Vychlop sniper. I rather like it.
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  4. #74
    Apex Huero's Avatar
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    Re: Sigma mapping team: Official revealing

    Quote Originally Posted by Geo View Post
    Double Post Goes here:

    This is the new sniper. Model by me. Its about 3k tris.
    IMGS
    ok
    now can you make it look like a sniper rifle?
    E: :snip:
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  5. #75
    Senior Member Geo's Avatar
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    Re: Sigma mapping team: Official revealing

    If your going to post then please try to be helpful.
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  6. #76
    Senior Member PopeAK49's Avatar
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    Re: Sigma mapping team: Official revealing

    Too bad i can't help you guys out. I broke my left hand last week.....typing with one hand is really gay! Nice job though.
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  7. #77
    Apex Huero's Avatar
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    Re: Sigma mapping team: Official revealing

    Alrighty.
    It looks more like a carbine you'd find someone carrying under normal battlefield circumstances. Give it legs. Make the silencer less ridiculously long and make the weapon less compact. I also suggest moving back the scope and handle as it looks as if though someone would have to stretch their neck an extra 6 inches to reach it (though this may just be because I haven't use a sniper irl, so i don't quite know the proportions necessary)
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  8. #78
    Senior Member Geo's Avatar
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    Re: Sigma mapping team: Official revealing

    Thanks pope. I would appreciate the help of another bsp modeler as well.

    Hope your hand gets better.

    It looks more like a carbine you'd find someone carrying under normal battlefield circumstances. Give it legs. Make the silencer less ridiculously long and make the weapon less compact. I also suggest moving back the scope and handle as it looks as if though someone would have to stretch their neck an extra 6 inches to reach it (though this may just be because I haven't use a sniper irl, so i don't quite know the proportions necessary)
    Edit: Huerosam, can you tell me why it doesn't look like a sniper and this does?

    Why don't I ever see anyone complain about this? Have a little creativity man. I will look into your suggestions then. Your second post was much more helpful than the first. Try to keep the rest like this.
    Last edited by Geo; February 4th, 2009 at 06:19 PM.
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  9. #79
    Apex Huero's Avatar
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    Re: Sigma mapping team: Official revealing

    Quote Originally Posted by Geo View Post
    Edit: Huerosam, can you tell me why it doesn't look like a sniper and this does?:snip:
    It doesn't, and people complain about it all of the time.
    However, when you know it's an alien weapon, it's a lot easier to see how it could be a sniper. There's a (at least slightly) visible scope, and etc.
    Your weapon, on the other hand, is assumedly constructed by humans, and thusly is expected to follow the design trends set in place by human designs (IE legs on snipers, longer length for more accuracy and etc.)
    I am creative, but your weapon truly does not fit its role. Glad you're working on it, though.
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  10. #80
    Senior Member Geo's Avatar
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    Re: Sigma mapping team: Official revealing

    I did have a bipod but I wanted to try something a bit different than the halo sniper so I took it off. And there is a scope on it, and the length of silencer seems fine according to real life standards VV
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