The OLN is in every map tard. It's the hard coded limit of object that can exist at once within the engine, just like in CoD4 or just about any other game.
They don't want people like you adding a shitload of objects to a map, causing the framerate to drop to your IQ level, therefore causing you to wonder what the problem is. At this point you would try messaging bungie telling them their game sucks, due to said IQ.
...yeah.
Exactly, the more objects in the map, the more the framerate will drop, after a certain point.
I remember one modded map that i tried, that had 101 Elephants on Sandtrap, which is much over the limit of what you can normally have. It lagged like crazy, horrible framerates. If we were allowed to put as many objects as we liked in maps, many would turn out like that. I remember Bungie explaining this early after Halo 3's release.
I wasn't talking about the OLN itself, as I have no problem with it. I'm talking about the fact that if you want to use the objects placed on Sandbox by default, you have to set them aside. You can't delete them otherwise you can't use them. You don't have to be so harsh.
None taken, its just when people assume what I'm talking about and then make a post about how I'm wrong, an idiot, a tard, or assume that I like to place lots of objects all over the place which somehow drop my IQ level and it lags and I complain to Bungie that their game is broken. I don't know where someone would have got that idea. Thanks for apologizing Hotrod.
This is incorrect.
They meant that the original pieces aren't factored into the OLN.
So lets say that the OLD is 200.
If there are 20 default pieces on the map, the OLN will be 200.
If you delete the default pieces, it will still be 200, not 220.
So instead of deleting them and wasting 20 OLN, you can technically have 220 OLN.
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