Code:
(global short num7 0)
(global short num6 0)
(global short num5 0)
(global short num4 0)
(global short num3 0)
(global short num2 0)
(global short num1 0)
(global short numhb 0)
(script continuous zoom_true
(if
(and
(= (player_action_test_zoom) true)
(= (unit_get_health (unit srvr_check)) -1))
(begin
(cinematic_screen_effect_stop)
(player_action_test_reset)
)
)
)
(script continuous fullhealth
(if
(and
(= (unit_get_health (unit (list_get (players) 0))) 1)
(= (unit_get_health (unit srvr_check)) -1))
(begin
(set num7 0)
(set num6 0)
(set num5 0)
(set num4 0)
(set num3 0)
(set num2 0)
(set num1 0)
(set numhb 0)
)
)
)
(script continuous nohealth
(if
(or
(= (unit_get_health (unit (list_get (players) 0))) 0)
(= (unit_get_health (unit (list_get (players) 0))) -1))
(cinematic_screen_effect_stop)
)
)
(script continuous health7bar
(if
(and
(< (unit_get_health (unit (list_get (players) 0))) 1)
(>= (unit_get_health (unit (list_get (players) 0))) 0.876)
(!= (unit_get_health (unit (list_get (players) 0))) 0)
(!= (unit_get_health (unit (list_get (players) 0))) -1)
(= (unit_get_health (unit srvr_check)) -1)
(= num7 0))
(begin
(set num7 1)
(cinematic_screen_effect_start 1)
(cinematic_screen_effect_set_convolution 1 2 3 0 1.4)
)
)
)
(script continuous health6bar
(if
(and
(< (unit_get_health (unit (list_get (players) 0))) 0.875)
(>= (unit_get_health (unit (list_get (players) 0))) 0.751)
(!= (unit_get_health (unit (list_get (players) 0))) 0)
(!= (unit_get_health (unit (list_get (players) 0))) -1)
(= (unit_get_health (unit srvr_check)) -1)
(= num6 0))
(begin
(set num6 1)
(cinematic_screen_effect_start 1)
(cinematic_screen_effect_set_convolution 1 2 5 0 1)
)
)
)
(script continuous health5bar
(if
(and
(< (unit_get_health (unit (list_get (players) 0))) 0.75)
(>= (unit_get_health (unit (list_get (players) 0))) 0.626)
(!= (unit_get_health (unit (list_get (players) 0))) 0)
(!= (unit_get_health (unit (list_get (players) 0))) -1)
(= (unit_get_health (unit srvr_check)) -1)
(= num5 0))
(begin
(set num5 1)
(cinematic_screen_effect_start 1)
(cinematic_screen_effect_set_convolution 2 2 6 0 1.1)
)
)
)
(script continuous health4bar
(if
(and
(< (unit_get_health (unit (list_get (players) 0))) 0.625)
(>= (unit_get_health (unit (list_get (players) 0))) 0.501)
(!= (unit_get_health (unit (list_get (players) 0))) 0)
(!= (unit_get_health (unit (list_get (players) 0))) -1)
(= (unit_get_health (unit srvr_check)) -1)
(= num4 0))
(begin
(set num4 1)
(cinematic_screen_effect_start 1)
(cinematic_screen_effect_set_convolution 5 2 8 0 1.2)
)
)
)
(script continuous health3bar
(if
(and
(< (unit_get_health (unit (list_get (players) 0))) 0.5)
(>= (unit_get_health (unit (list_get (players) 0))) 0.376)
(!= (unit_get_health (unit (list_get (players) 0))) 0)
(!= (unit_get_health (unit (list_get (players) 0))) -1)
(= (unit_get_health (unit srvr_check)) -1)
(= num3 0))
(begin
(set num3 1)
(cinematic_screen_effect_start 1)
(cinematic_screen_effect_set_convolution 8 2 10 0 1.5)
)
)
)
(script continuous health2bar
(if
(and
(< (unit_get_health (unit (list_get (players) 0))) 0.375)
(>= (unit_get_health (unit (list_get (players) 0))) 0.251)
(!= (unit_get_health (unit (list_get (players) 0))) 0)
(!= (unit_get_health (unit (list_get (players) 0))) -1)
(= (unit_get_health (unit srvr_check)) -1)
(= num2 0))
(begin
(set num2 1)
(cinematic_screen_effect_start 1)
(cinematic_screen_effect_set_convolution 8 2 11 0 1.8)
)
)
)
(script continuous health1bar
(if
(and
(< (unit_get_health (unit (list_get (players) 0))) 0.25)
(>= (unit_get_health (unit (list_get (players) 0))) 0)
(!= (unit_get_health (unit (list_get (players) 0))) 0)
(!= (unit_get_health (unit (list_get (players) 0))) -1)
(= (unit_get_health (unit srvr_check)) -1)
(= num1 0))
(begin
(set num1 1)
(cinematic_screen_effect_start 1)
(cinematic_screen_effect_set_convolution 8 2 12 0 2.5)
)
)
)
(script continuous healthheartbeat
(if
(and
(< (unit_get_health (unit (list_get (players) 0))) 0.25)
(!= (unit_get_health (unit (list_get (players) 0))) 0)
(!= (unit_get_health (unit (list_get (players) 0))) -1)
(= (unit_get_health (unit srvr_check)) -1))
;This script repeats as there is no num variable changing
(begin
(if
(= numhb 0)
(begin
(set numhb 1)
(sleep 80)
)
)
(cinematic_screen_effect_start 1)
(cinematic_screen_effect_set_convolution 1 2 8 0 0.5)
(sleep 25)
)
)
)
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