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Thread: Quick-Crit 2008-2009

  1. #2981
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread

    your sig is brilliant

  2. #2982
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Masterz1337 View Post
    How do you know it isn't for SP? And since when have MP weapons had to be brand new? Look at the AR for instance.
    They never have had to be, and yes there is a logical reason for scratches to show up, but it's always bothered me to see the exact same scratches on every weapon I pick up.

  3. #2983
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by kid908 View Post
    Blast from the past!!! Well the spiker is one of the first model I ever made, if not the very first (custom) and make a good comparrison of my progress with time. What do you think of the new spiker?


    spiker V3: (Yesterday and Today: ~2-3 Hours?)
    tris: 2311
    vertices: 1238

    You should make the top of the blades curve up more.

  4. #2984
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Lots of inaccuracys but it looks okay.

  5. #2985
    Senior Member Geo's Avatar
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    Re: The Studio Quick-Crit Thread

    Not that it really matters, but the two barrel things in the front have too many sides. I think it looks more brutish when their aren't so many sides.

  6. #2986
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Not asking for crit yet, as you can see, it is all over the place Lol.

    It will look way better with the "feet".



    Triangles: 2566
    Last edited by Hunter; February 18th, 2009 at 12:36 PM.

  7. #2987
    Senior Member teh lag's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Hunter View Post
    Not asking for crit yet, as you can see, it is all over the place Lol.
    Quote Originally Posted by Thread Title
    The Studio Quick-Crit Thread
    A lot of the places where shapes blend (ex : back of cockpit, tail) look funky. I'd reccomend going over your transitions before making this a final model. The bottom looks really awkward too, though that may be because there's so little to the model. The solid... "block" (for lack of a better word) underneath the wings is particularly out-of-place.
    Last edited by teh lag; February 18th, 2009 at 02:00 PM.

  8. #2988
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    transitions?

  9. #2989
    Senior Member teh lag's Avatar
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    Re: The Studio Quick-Crit Thread



    These places, where one shape meets another.

  10. #2990
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Ohh right. I get ya. Cheers.

    Edit: How do you reset the bounding box or whatver its called so it is level? The box which shows when you have an object selected.
    Last edited by Hunter; February 18th, 2009 at 03:14 PM.

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