updated with this:
Later, when im feeling better I might edit the reload to not rely on an ammunitions animation, but doing it that way would eliminate the possibility of reloading the rounds one at a time, or reloading at all until the gun is empty in game.Smith and Wesson 500 the model and skin are by snaf. Now, i know someone is going to bitch, so im going to say this now. I know that during firing and reload the cylinder doesn't spin, and in the reload the same shell is stuck in the same hole and dissappears. Now, this is something I solve with an ammunitions animation. This makes the game automatically spin the cylinder and remove/add the bullets, but it isnt visible in the render. So please don't get on me about that.
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