We've already established that its possible to do in halo. Scripting makes just about anything possible. Also the explosion would be easy.
(if (volume_test_objects)
(effect_new)
)
And we just discussed how to do color with perms.
L2Read
um...
there are plenty of viable workarounds.
we actually have a custom model and skin
arby has it working
yeah i know, i didnt name the functions correctly and my syntax is probably fucked too. i havent scripted for halo in like... a year. bite me.Code:global playernum global dude (script continuous colorchange (if unit_has_weapon (unit (list_get (players) playernum)) "weapons\bomb\bomb" (dude = (unit (list_get (players) playernum))) (unit_set_permutation "orange" dude) ) ) (script continuous playerinc (if playernum < 15 (playernum += 1) ) else ( playernum = 0 ) )
you may be right, but who said we are trying to 1up halo 3? we are improvising on an 8 year old engine to recreate a popular game. the idea is to give people access to the gametype who dont have halo 3, or just want to play with some friends.
or maybe we just did it to see if it was possible. what does it matter? the point is that we DID it and it WORKS.
disclaimer: some functions of Sigma's Grifball may not work 100% correctly. by playing this map, you give up all rights to sue us for any personal injury, mental or physical, that may occur on our grifball court.
Last edited by MissingSpartan7; March 4th, 2009 at 02:17 AM.
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