Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 71

Thread: Is Grifball possible for CE?

  1. #41
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Is Grifball possible for CE?

    We've already established that its possible to do in halo. Scripting makes just about anything possible. Also the explosion would be easy.

    (if (volume_test_objects)
    (effect_new)
    )

    And we just discussed how to do color with perms.
    L2Read
    Reply With Quote

  2. #42
    Tick Gate 2014 Donut's Avatar
    Join Date
    May 2007
    Location
    RIT
    Posts
    2,824

    Re: Is Grifball possible for CE?

    um...
    Quote Originally Posted by Ralex123 View Post
    This probably isn't possible. The engine of this game is WAY too old for this type of thing
    there are plenty of viable workarounds.
    Quote Originally Posted by Ralex123 View Post
    1. A person picks up a bomb, this can be done easily. All you need to do is reskin an Oddball, and set it on the map.
    we actually have a custom model and skin
    Quote Originally Posted by Ralex123 View Post
    2. Scoring and the bomb. The bomb itself would not be hard to recreate, but the explosion resulting from the area where you drop it off might be hard to recreate. Scoring is also a slight consideration. It probably is possible, just like a CTF game, to remake this part.
    arby has it working
    Quote Originally Posted by Ralex123 View Post
    3. The Players. The players is probably the hardest thing to do, mainly because of the color of the person holding the Grifball. Considering Halo's OLD engine, it is probably not possible to change the color of a person.
    Code:
    global playernum
    global dude
    (script continuous colorchange
        (if unit_has_weapon (unit (list_get (players) playernum)) "weapons\bomb\bomb"
            (dude = (unit (list_get (players) playernum)))
            (unit_set_permutation "orange" dude)
        )
    )
    (script continuous playerinc
        (if playernum < 15
        (playernum += 1)
        )
        else
        (
        playernum = 0
        )
    )
    yeah i know, i didnt name the functions correctly and my syntax is probably fucked too. i havent scripted for halo in like... a year. bite me.

    Quote Originally Posted by Ralex123 View Post
    All in all, Grifball can be recreated in a slightly different way, but it will never be as fun as the real game on Halo 3.
    you may be right, but who said we are trying to 1up halo 3? we are improvising on an 8 year old engine to recreate a popular game. the idea is to give people access to the gametype who dont have halo 3, or just want to play with some friends.
    or maybe we just did it to see if it was possible. what does it matter? the point is that we DID it and it WORKS.
    disclaimer: some functions of Sigma's Grifball may not work 100% correctly. by playing this map, you give up all rights to sue us for any personal injury, mental or physical, that may occur on our grifball court.
    Reply With Quote

  3. #43
    i'd rep if i had any... MissingSpartan7's Avatar
    Join Date
    Aug 2008
    Posts
    116

    Re: Is Grifball possible for CE?

    Quote Originally Posted by Donut View Post
    um...

    you may be right, but who said we are trying to 1up halo 3? we are improvising on an 8 year old engine to recreate a popular game. the idea is to give people access to the gametype who dont have halo 3, or just want to play with some friends.
    or maybe we just did it to see if it was possible. what does it matter? the point is that we DID it and it WORKS.
    that is inspirational
    also, how do we make the player with the bomb unable to switch weapons and how do we make it so once you have placed the bomb it auto-drops and then no-one can pick it up again until it explodes and respawns?
    Last edited by MissingSpartan7; March 4th, 2009 at 02:17 AM.
    Reply With Quote

  4. #44
    i'd rep if i had any... MissingSpartan7's Avatar
    Join Date
    Aug 2008
    Posts
    116

    Re: Is Grifball possible for CE?

    here's a logo i found for grifball
    (i didn't make though)

    (this would be a cool loading screen for the map it is finally released on!!)
    Reply With Quote

  5. #45
    got dam forumers.... SnaFuBAR's Avatar
    Join Date
    Oct 2006
    Posts
    6,159

    Re: Is Grifball possible for CE?

    All kinds of maps could be made for the grifball gametype. If this gametype is a success, it could get me back into mapping.
    Reply With Quote

  6. #46
    i'd rep if i had any... MissingSpartan7's Avatar
    Join Date
    Aug 2008
    Posts
    116

    Re: Is Grifball possible for CE?

    Quote Originally Posted by SnaFuBAR View Post
    All kinds of maps could be made for the grifball gametype. If this gametype is a success, it could get me back into mapping.
    h3mt foundry would be good
    (but is not released yet )
    Reply With Quote

  7. #47
    +rep to cure coronavirus n00b1n8R's Avatar
    Join Date
    Oct 2006
    Location
    Australia
    Posts
    13,213

    Re: Is Grifball possible for CE?

    Fuck, even I could make a griffball map. :o
    Reply With Quote

  8. #48
    got dam forumers.... SnaFuBAR's Avatar
    Join Date
    Oct 2006
    Posts
    6,159

    Re: Is Grifball possible for CE?

    could you make a good one?
    Reply With Quote

  9. #49
    i'd rep if i had any... MissingSpartan7's Avatar
    Join Date
    Aug 2008
    Posts
    116

    Re: Is Grifball possible for CE?

    it depends what kind of map people want, if they want foundry i can try- but don't expect brilliance
    (although i do have the tags from h3mt-narrows..)
    Reply With Quote

  10. #50
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: Is Grifball possible for CE?

    LOL, the rebirth of boxmaps in a glorious way.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •