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Thread: Sonic 2 Hack

  1. #31
    For Gnomejas sevlag's Avatar
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    Re: Sonic 2 Hack

    update:

    work on HPZ/MCZ has started, Mystic Cave Zone ACT 1 is usign HPZ's tile set which then after completing the level loads MCz ACT 2, which is the boss fight obviously.

    Pics:

    MCZ's level card (place holder for HPZ)


    level start (need to get sonic to spin down pipe properly)


    after the fall down the pipe



    now actually I've run into a slight problem, MCZ ACT 2 loads the tiles from ACT 1, I've tried correcting this problem but upon trying to fix it, ACT 1 becomes unplayable as the tiles become garbeled and nothing where it should be

    anyways, just thought I show progress regardless. if I cant fix the tile load problem, HPZ will be junked
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  2. #32
    For Gnomejas sevlag's Avatar
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    sorry for my chain post, but a new demo is avalible in the following link:
    http://www.zshare.net/download/570377660c75bf9e/

    :whats what:

    first two acts done, 3rd level is complete-able, but is vastly unfinished (clean up and a path or two need fixing)

    tails when selected in options, his name is MILES similar to the european version.

    Tails/Miles has increased running speed (noticeable, but not so much that it ruins gameplay)

    -----------------
    hopefully everyone will look past the E-drama from the last few pages and give this a try, Sonic fan or not, its a nice little hack I'm making and its ment to challenge the player and add new life to what is an old favorite to myself and thousands of other Sega genesis owners

    also, pooky...I have had a IPS program for awhile I didnt use it because I wasn't sure how it'd handel making a patch...but it works from what I've heard...

    anyways, link to IPS patch DL in top of this replay post

    FEEDBACK IS NICE

    I tried adding SOME water to crimson falls, but when I did the whole level was underwater and thus you'd drown before reaching the goal...I'm looking for someone to disassemble my ROM and edit the water level, the water added exists on a different build I keep sperate for good reasons, if someone is willing to help the water level is only flodding lower levels, but not so much as to cause the dreaded countdown unless you sit in it.

    anyways

    Cheers

    -Multiposts merged- ~Lag

    I know I spam post, but there shouldn't be a problem (hopefully) if I make multiple posts in a thread I created...

    anyways, here is the first demo video of the mod, first 2 levels and a partially cleaned up 3rd level..oh and I played as tails for a change of pace (who happens to be slightly faster, jsut slightly)

    anyways...cheers

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
    http://www.youtube.com/watch?v=6So4PNH9R9k


    I use the spoiler button to keep pages to a small size incase of a large update or whatnot, once again I apologize for the multi post, but I like to update when I can

    edit: won't do that mini youtube video thing on the thread, included link as a fail safe
    Last edited by teh lag; March 14th, 2009 at 03:00 PM.
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  3. #33
    am I an oldfag yet? Heathen's Avatar
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    Re: Sonic 2 Hack

    Weren't you just warned about your multiposts?

    Use the EDIT button.



    But yes, this does look fun.
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  4. #34
    For Gnomejas sevlag's Avatar
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    Re: Sonic 2 Hack

    Quote Originally Posted by Heathen View Post
    Weren't you just warned about your multiposts?

    Use the EDIT button.



    But yes, this does look fun.
    to be honest since this would just sink into obscurity and the whole point of this thread is to talk about it and since no one has actually PLAYED it and posted feedback or anything...yeah

    and I wasn't given a warning over the multi post, that was for another reason.

    anyways back on topic...

    chemical plant/Rusty factory has hit a snag, since ACT 1 lacked any of those warp tube things I felt I needed to leave them intact in ACT 2, and the water gimmick has me concerned if I can build this level without interrupting the flow of the level overall, some areas may go unchaged for the sake of gameplay.

    EDIT:

    heathen, if you want to play it, I included a link to an IPS patch that contaisn the data for my demo. you just need a IPS patcher (suggest lunar IPS patcher, easy to use IPS patcher), a ROM of the original Sonic 2, and a Sega genesis emulator...or if you want the rom and emulator in one go, hit me up on xfire "tacomansuper" I can give you the demo package I keep for when I have my friends test it
    Last edited by sevlag; March 14th, 2009 at 03:25 PM.
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  5. #35

    Re: Sonic 2 Hack

    Quote Originally Posted by sevlag View Post
    no one has actually PLAYED it and posted feedback or anything...yeah
    That couldn't have anything to do with the huge tantrum you threw when people tried paying attention to this
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  6. #36
    For Gnomejas sevlag's Avatar
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    Re: Sonic 2 Hack

    Quote Originally Posted by Pooky View Post
    That couldn't have anything to do with the huge tantrum you threw when people tried paying attention to this
    I admit I got carried away, but it takes more than one person to fight...

    anyways, I finished ACT 2 of Rusty factory jsut a few moments ago and the flow is good, added a submerged route that literally runs the length of the map up until the part where the water level rises, there ARE air bubbles (though the large bubble's sprite is garbbeled, look closely for it) and parts of the path you can jump up and grab a breath from an air pocket.

    i'll make a new patch and hopefully people will ignore the E-drama BS from a few pages back and actually try this.

    cheers
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  7. #37
    am I an oldfag yet? Heathen's Avatar
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    Re: Sonic 2 Hack

    Quote Originally Posted by sevlag View Post
    and I wasn't given a warning over the multi post, that was for another reason.
    Quote Originally Posted by teh lag View Post
    And stop making so many multiposts, they're really not so necessary.
    but yeah, when I get off of work I might try this puppy out.
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  8. #38
    For Gnomejas sevlag's Avatar
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    Re: Sonic 2 Hack

    Quote Originally Posted by Heathen View Post
    but yeah, when I get off of work I might try this puppy out.
    cool, and for those who play it you'll notice Sonic enters each level in some sort of manner (in rusty factory ACT 1 Sonic literally runs through the main entrance with blast doors closing behind him showing Robotnik doesn't want him in there in the first place...

    ACT 1 of hilltop zone is being worked on, which is basically the halfway point of the game, Sonic enters on one of those basket things which the player has to get clear of before it breaks off its tethers and plummets into the abyss.the palatte reflects what hill top has become, a charred dormant volcano (because of the volcano eruptting when you play through it in sonic 2) the flowers and grass is charred and one of the flowers shares colors with rexxon, that lava snake/dragon thing, resulting in rexon having a very cool looking color which i'll take a screen or two of. there was a problem early on with HTZ (to be renamed Volcanic Crater Zone) in which a large invisible barrier blocked the path, at first I thought it was an invisible barrier used for crushing, but after converting the barriers to platforms and the problem still persisted I found out that it was an object with the offset 30 00 08, which essentially worked as a big ass barrier two screens wide and two screens tall, I later discovered an object had accidently became a big ass kill barrier which killed sonic on contact regardless of the rings he had on him.

    some levels I didnt completely all out edit because I felt completely editing them would negatively affect gameplay, aquatic ruin zone has more submerged areas to show that some of the ruins have sank into the lake.

    Casino night zone has a few elevator lifts missing because they are down to to maintainence being conducted on your run through this time.

    Metropolis zone is being cut down to either two or three acts, the first act is renamed "outskirts" which is the area located right outside the metropolis itself, it borrows chemical plant's tiles.

    I wanted to seperate Hill Top Zone by a new level dubbed "Snow Cap Zone", a one ACT level, which took place ontop the mountain, this level was introduced because during the events of Sonic 2, the volcano erupted, and since the lava has cooled since the last run through, it has blocked off major paths and I wanted it to force Sonic to traverse this new level to proceed to HTZ ACT 2.

    I'll have another demo video ready sometime soon. this Hack is something I enjoy doing and its also why I chose to cover Sonic 2 hacks for my senior project as well as my technology class project. The senior project has a written part which is a magazine style article which is going strong.

    anyways, expect more demo videos and more screenshots of the game...

    cheers
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  9. #39
    For Gnomejas sevlag's Avatar
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    Re: Sonic 2 Hack

    Volcanic Crater ACT 1 is complete, I love how you enter this level...anyways, screens for now and a new demo video on the horizon


    the level's starting point:


    charred landscape


    Rexxon duo


    This won't end well



    those are the screens I have ATM, stay tuned for updates and a new demo
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  10. #40
    For Gnomejas sevlag's Avatar
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    Re: Sonic 2 Hack

    new updates...

    I thought of using the tiles from labrynth zone from sonic 1 and swapping Aquatic Ruins zone's tile set for them..one problem, the collisions fucked up and even when I went in and fixed them, that tunnel tile set still contained fucked up collisions...

    here is the few pics I have along with an update of VCZ ACT2


    hmm...


    I tried :P



    also, Volcanic Crater ACT 2 is almost done, I did a little feature where you have to race across falling platforms above the rim of the volcano, and if you fell in...you'd be screwed. I'll post screens and a demo video of it soon
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