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Thread: New UT3 Patch.

  1. #51

    Re: New UT3 Patch.

    The original Shock Combos were NOT something you wanted to fuck with, that's for sure

    All the weapons in UT1 seemed to do tons more damage than they did in the later games. And holy GOD was the sniper unbalanced, it was the M6D of the Unreal universe
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  2. #52
    A Loose Screw Phopojijo's Avatar
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    Re: New UT3 Patch.

    Uhhh... yeah. That's because your head has a hitbox the size of a yogaball
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  3. #53
    --- itszutak's Avatar
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    Re: New UT3 Patch.

    Quote Originally Posted by Phopojijo View Post
    Uhhh... yeah. That's because your head has a hitbox the size of a yogaball
    I can still pull off insta-headshots in UT3 with the sniper at mid-to-close range without trying.

    In fact, it's a great close-quarter weapon

    E: And I'll have to say I'm dissapointed with UT3 shock combos. It's actually more effective to just spam secondary trigger. And that's terrible.
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  4. #54
    I R Serious Texra DaneO'Roo's Avatar
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    Re: New UT3 Patch.

    yeah I agree, the shock combos area of effect should be much larger, much more rewarding.
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  5. #55
    A V A L O N TeeKup's Avatar
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    Re: New UT3 Patch.

    Quote Originally Posted by itszutak View Post
    I can still pull off insta-headshots in UT3 with the sniper at mid-to-close range without trying.
    I thought I was the only one that did this. In facing worlds when I still had the game, headshots were the easiest thing. :v
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  6. #56
    kill anime users Rook's Avatar
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    Re: New UT3 Patch.

    Quote Originally Posted by itszutak View Post

    E: And I'll have to say I'm dissapointed with UT3 shock combos. It's actually more effective to just spam secondary trigger. And that's terrible.
    They're not that bad.
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  7. #57

    Re: New UT3 Patch.

    I'd say it's half and half between shock combos and secondary trigger. The primary fire is honestly kind of weak unless you're pro as shit at leading your shots properly, IE being an instagib/sniper master.
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  8. #58
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: New UT3 Patch.

    Leading? With a shock rifle? I think the issue with the primary fire on the shock rifle is that it is hit-scan and perfectly accurate with absolutely no aim assist, making it extremely difficult to place on the target...we are inherently trying to correct for spread/lead target because of lag/slow projectiles, and the ASMD just doesn't need that.
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  9. #59

    Re: New UT3 Patch.

    Quote Originally Posted by Warsaw View Post
    Leading? With a shock rifle? I think the issue with the primary fire on the shock rifle is that it is hit-scan and perfectly accurate with absolutely no aim assist, making it extremely difficult to place on the target...we are inherently trying to correct for spread/lead target because of lag/slow projectiles, and the ASMD just doesn't need that.
    Internet latency.
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  10. #60
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: New UT3 Patch.

    Never had a problem with that before. In UT, when it lags, it usually works like this: you shoot the guy, and the hit registers a little behind schedule. No leading involved...=/
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