But actor variants are AI and don't sync. Isn't it a biped?
It deploys a biped consisting of only the emitter model. The biped contains a seat, with the active camoed actor variant tag loaded as the built in gunner. Now the tricky part is the shields collision. I had to load an effect on the biped that constantly spawned a weapon tag that detonated when dropped. The weapon tag contained the shields collision. The reason I had to do the shields collision this way is to maintain the ability to deflect grenades (a major gameplay element that made the shield useless if it was lost).
The reason it's an actor variant is because that's the only tag that you can give active camo to.
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