Is it modeled in that pose, or is it rigged?
Actually it's more than just rigged. Like I said somewhere else, I've been experimenting with inverse kinematics and this is my first attempt. It works pretty well but I'm gonna redo it before I animate. I just finished a Warcraft 3 rig (trying to mod DotA and become familiar with severely low poly modeling techniques as well) on a very low poly version of this which I can animate with a lot easier. I'll prolly copy the idea to this one.
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Last edited by Moses; March 31st, 2009 at 12:54 PM.
HURRAY FOR LOW POLY MODELING! Not really as low as I prolly should go for warcraft but this is about as low as I can go without losing too much shape. I already made an 877 tri megaman so yea lol. Anyway, the ik on this one is working out more beautifully than the other. This pose took prolly less than a minute to get. I realize it's not perfect but it was really just a test.
PS: I think I'm one of the only people actually posting something with this April fools day crap going on. >_>
Last edited by Moses; April 1st, 2009 at 01:29 AM.
I already realized that. The foot also needs to point more upward but It didn't look good from any other angle. Also the hand is only 14 triangles so I cant really open the hand. It's not meant to. Like i said it's not perfect. I'll be making a series of animations for this warcraft 3 model. Partly because I doubt anyone here has max 4.2 lol. Mostly tho because I need to begin learning animating.
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