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Thread: [GALLERY] Moses's Artwork

  1. #101
    and Masterz1337 too! Advancebo's Avatar
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    Re: [Gallery] Moses's Artwork

    Is it modeled in that pose, or is it rigged?
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  2. #102
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: [Gallery] Moses's Artwork

    Quote Originally Posted by Advancebo View Post
    Is it modeled in that pose, or is it rigged?
    He rigged it.
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  3. #103
    A V A L O N TeeKup's Avatar
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    Re: [Gallery] Moses's Artwork

    Quote Originally Posted by ExAm View Post
    WHERE'S TEEK. GET HIM IN HERE NOW SO THAT HE MAY CREAM HIS PANTS IN AWE.
    I just did. <.>
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  4. #104

    Re: [Gallery] Moses's Artwork

    Actually it's more than just rigged. Like I said somewhere else, I've been experimenting with inverse kinematics and this is my first attempt. It works pretty well but I'm gonna redo it before I animate. I just finished a Warcraft 3 rig (trying to mod DotA and become familiar with severely low poly modeling techniques as well) on a very low poly version of this which I can animate with a lot easier. I'll prolly copy the idea to this one.
    Last edited by Moses; March 31st, 2009 at 12:54 PM.
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  5. #105
    loljesse Kilamanjaro12's Avatar
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    Re: [Gallery] Moses's Artwork

    Sweet Gundam dude! how did you know i liked Gundams (toys) not show, show is meh
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  6. #106

    Re: [Gallery] Moses's Artwork

    HURRAY FOR LOW POLY MODELING! Not really as low as I prolly should go for warcraft but this is about as low as I can go without losing too much shape. I already made an 877 tri megaman so yea lol. Anyway, the ik on this one is working out more beautifully than the other. This pose took prolly less than a minute to get. I realize it's not perfect but it was really just a test.



    PS: I think I'm one of the only people actually posting something with this April fools day crap going on. >_>
    Last edited by Moses; April 1st, 2009 at 01:29 AM.
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  7. #107
    A V A L O N TeeKup's Avatar
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    Re: [Gallery] Moses's Artwork

    his left arm needs to be up a little bit more along with an open hand if possible. Other than that looking good.
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  8. #108

    Re: [Gallery] Moses's Artwork

    Quote Originally Posted by TeeKup View Post
    his left arm needs to be up a little bit more along with an open hand if possible. Other than that looking good.
    I already realized that. The foot also needs to point more upward but It didn't look good from any other angle. Also the hand is only 14 triangles so I cant really open the hand. It's not meant to. Like i said it's not perfect. I'll be making a series of animations for this warcraft 3 model. Partly because I doubt anyone here has max 4.2 lol. Mostly tho because I need to begin learning animating.
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  9. #109

    Re: [Gallery] Moses's Artwork

    Spartan needed me to make a fuel rod gun from Halo 3 so i decided to time myself. Almost exactly 5 1/2 hours. 1755 tris


    Last edited by Moses; April 11th, 2009 at 09:23 PM.
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  10. #110
    ._. Spartan094's Avatar
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    Re: [Gallery] Moses's Artwork

    lol its the 3p model dont forget that looks nice for a 3p weapon to me
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