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Thread: Quick-Crit 2008-2009

  1. #3351
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    He means do something like this:

  2. #3352
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Fear1337 View Post


    It look "broken" or not?

    It's still a WIP, but I'm trying to get the end of the bridge to not be high-poly, but still look broken.

    Quote Originally Posted by Heathen View Post
    have some of the inner beams bending, and have it broken further in with some of the wire grid showing.
    But have a chunk block of concrete hanging of the inner beams on an angle.

    ----------------------------------------------------------------------------

    ODST Version. Reducing polys soon.



    Last edited by Hunter; April 7th, 2009 at 08:06 AM.

  3. #3353
    Shit. Mass's Avatar
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    Re: The Studio Quick-Crit Thread

    I would think the rails, which I think make sense on this weapon and aren't completely out of canon, really ought to be like the br rails


    IIRC

  4. #3354
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Not quite.

    Snaf had a huge pic somewhere, I'd post it if I could be bothered to find it.

  5. #3355
    Joshflighter
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    Re: The Studio Quick-Crit Thread




    Edit: Any better? :o

  6. #3356
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Fear1337 View Post



    Edit: Any better? :o
    Perfect, would +rep but need to spread around.

  7. #3357
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Fear1337 View Post
    Edit: Any better? :o
    Considerably.

  8. #3358
    For Auir! ODX's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Corndogman View Post
    Mind explaining that a little more? I'm not really sure what you mean there.
    Look at your thumb, besides that it is clipping the gun, there is also some space between the hand the gun, which is obviously not realistic. Now, take a look at the bottom middle of the screen, that's space between the gun and the arm, which I also dislike as much as ICEE does.

    Yes, you used Halo 1's origins, I get it, but I wanted to tell you about the arms though too since I'm sure you didn't understand that one. Some weapons will require you to have space though, but there's tricks to get around it and such.

  9. #3359
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    Sometimes a little bit of clipping between the hand and the gun can create the illusion of the hand compressing against the hard surface of the grip. That is, if you do it right. No clipping at all between the hand and the gun begins to look awkward, as it creates the impression that the hand is not made of flesh, but solid plastic.

  10. #3360
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: The Studio Quick-Crit Thread

    Thanks guys, I see what you mean. The hand should be rotated more so that the thumb is on the grip and not the side of the gun. And I'll pull it back so there's no space in between the hand and gun.

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