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Thread: Quick-Crit 2008-2009

  1. #3611
    Cancer paladin's Avatar
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    Re: The Studio Quick-Crit Thread

    looks nice.

  2. #3612
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Heathen View Post
    whatever happened to APNG's?

    Weren't those the new gifs?
    They also took up a shitload of space. D:

  3. #3613
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by flyinrooster View Post
    They also took up a shitload of space. D:
    .
    Nobody wants to use them since they're so big. <3 GIF

    Render looks sexy, can we get some closeups?

  4. #3614
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Reaper Man View Post
    It looks alright. 8-10 hours to model something you could've simply drawn out with the polygon tool, or made with [cue dramatic music] booleans?


    Image on the left is the wireframe(black lines are the wireframe, well more like black sides, lawl). right is the final render of the mesh. it's around 50k tris and i made each curve manually vertex by vertex. so yes it took 8-10 hours. also boolean sucks and leave a very horrible mesh.


    @animated gif of mc: looks really good. the gif killed the quality but atleast it's still better than youtube =P
    Last edited by kid908; May 3rd, 2009 at 07:38 PM.

  5. #3615
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: The Studio Quick-Crit Thread

    Dear god, you should've made it with NURBS. Also, yes, booleans leave messy meshes, but what you've modeled was simply for rendering purposes, so big deal.

  6. #3616
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    Re: The Studio Quick-Crit Thread

    that is a good mc you have there

    it walks very nicely too

  7. #3617
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Reaper Man View Post
    Dear god, you should've made it with NURBS. Also, yes, booleans leave messy meshes, but what you've modeled was simply for rendering purposes, so big deal.
    ye i should have use nurbs but ive never been able to useitwith flat surfaces. and im very ocd about my mesh being clean but i had time to kill so

  8. #3618
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by flyinrooster View Post
    So I started this around 8, and finished around 10:30.





    All was made from scratch (talking about the textures of course. Model is bungie's too, plus the cubes) EXCEPT the normal map bungie made. I used it and added the scratches to it. Two problems I have with it right now: The detail bump I've got on it makes it look like stone when viewed up close (or at least it's too pitted, maybe not stone). The second thing is when I put the scratches on the normal map, for some reason they got raised like 4 pixels up, so I need to fix that.

    Heading to bed, so I'll check back tomorrow.

    So, you used a premade model, premade normal map, added a detail bump( which is no feat at all) and a very sub par diffuse map from what I can gather, and then you have the right to say "all was made from scratch"

    That is a slap in the face to real work.

    You did nothing, no offence. I saw the pic and actually was impressed until I read what you had actuallu written.

  9. #3619
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    By all I meant diffuse, specular, and gloss, heh.

    e: If it's completely custom work you want, I've got that too. Check the textures in my gallery thread. The paint is obnoxious on the wall and floor textures, but aside from that I could use some crit on it.

    e2: here, quoting my post

    Quote Originally Posted by flyinrooster View Post
    So uh, I made some stuff. Still WIP since I'm getting crit from people.

    Anyway, I made this floor around 2 weeks ago. It still doesn't tile properly because I haven't fixed it yet.

    The highres:


    Rendered in marmoset:


    One that isn't overly bright and is in marmoset:


    This wall I just made today.

    The highres:


    Marmoset:


    And a screengrab from max after I got it to tile:


    Things other people have told me:
    Make the paint less bright

    Also, if you dislike the scratches, say so. I'm not a big fan of some of them myself.
    Last edited by Roostervier; May 4th, 2009 at 07:33 PM.

  10. #3620
    Is bad, really bad SMASH's Avatar
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    Re: The Studio Quick-Crit Thread

    I really like that rooster. I unfortunately have never been able to get the hi-res to normal map thing to normal map thing to work...

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