looks nice.
Image on the left is the wireframe(black lines are the wireframe, well more like black sides, lawl). right is the final render of the mesh. it's around 50k tris and i made each curve manually vertex by vertex. so yes it took 8-10 hours. also boolean sucks and leave a very horrible mesh.
@animated gif of mc: looks really good. the gif killed the quality but atleast it's still better than youtube =P
Last edited by kid908; May 3rd, 2009 at 07:38 PM.
Dear god, you should've made it with NURBS. Also, yes, booleans leave messy meshes, but what you've modeled was simply for rendering purposes, so big deal.
that is a good mc you have there
it walks very nicely too![]()
So, you used a premade model, premade normal map, added a detail bump( which is no feat at all) and a very sub par diffuse map from what I can gather, and then you have the right to say "all was made from scratch"
That is a slap in the face to real work.
You did nothing, no offence. I saw the pic and actually was impressed until I read what you had actuallu written.
By all I meant diffuse, specular, and gloss, heh.
e: If it's completely custom work you want, I've got that too. Check the textures in my gallery thread. The paint is obnoxious on the wall and floor textures, but aside from that I could use some crit on it.
e2: here, quoting my post
Last edited by Roostervier; May 4th, 2009 at 07:33 PM.
I really like that rooster. I unfortunately have never been able to get the hi-res to normal map thing to normal map thing to work...
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