In SP bitmap size doesn't matter, nor sound size.
It's why you get those loading messages and sudden pauses. In MP every texture and sound needs to be in memory, because if not, and the game needed to pause the game to load that data, you'd be frozen in combat in MP, since anything can happen anywhere at anytime.
We have a much better understanding of tagspace than we previously did, such as using low poly coli models (something we havent done with our hogs yet actually I don't think), splitting bsps (which we used in a10 a30, and d40, even though sometimes large bsps have have very odd behavior), using color change, (the ability to have PR, wraith, sentiniel and PP varients), sharing resources (flood bloods to control vehicles, the flentinel idea that got leaked on halomaps, and hunter guns), and using script referances so certain things will only be included in certain maps (something that our boarding uses).
Some requests though, that I can't really name off the top of my head, are things that would take a lot of work to do and may not be things we really want to do. Never the less, the first thing we always look at when talking about adding something is the tagspace/slots. So even if it's something I don't want to include or do and know I should consider anyway, the first thing I look at is the tagslot/tagspace.
Edit: I'm going to make a seperate topic for version numbers, tagspace, and CMT. It'll be best if we leave this as a simple update/minor discussion thread, seeing as the casual person is probably watching this thread for updates and news. If you want to give me section mod powers for tonight I'll help move some of the posts in here in that.
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