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Thread: CMT, Tagspace, tagslots, script space, and version numbers.

  1. #51
    Cancer paladin's Avatar
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    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Didnt the H2CE team have an app that downloaded their maps and checked for new ones? MB something like that. I still liket eh installer idea.

  2. #52
    kill anime users Rook's Avatar
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    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    GET 1.08 FFS

    (thread locked)

  3. #53
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    READ:
    Everyone is wrong about the update. :|


    Ok, here's my findings from the little experiment I just ran:

    There is absolutely no one on 1.0(4) who can say they never knew of an update. The fact is that they DID update their game before copying over the crack.

    What gives you a list of servers and checks for your version is haloce.exe. When the game checks for an update, it will check a VALUE IN THE REGISTRY which is updated by haloupdate.exe with every update applied and it will relay to the UI whether the game is up-to-date or not. The UI is irrelevant in this (because I doubt many in 1.0(4) even know they can replace their UI).

    If the version number matches what Gearbox says is the latest, then it will pass you through. If the value is anything less, REGARDLESS of what version haloce.exe you are using, the game will tell you to update.

    To sum up what I did:
    When I use an older exe and 1.08 in the registry, it doesn't tell me to update.
    When I use an older exe and 1.00 in the registry, it tells me to update.
    Finally, when I use an updated exe and 1.00 in the registry, it tells me to update.

    What people do is they update their game and then copy in the crack. It's their fault, and there is absolutely no excuse.

  4. #54
    am I an oldfag yet? Heathen's Avatar
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    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Quote Originally Posted by n00b1n8R View Post
    On legendary?
    At any rate, I think the password is a good idea, just make it something easy to remember (maybe even hint to it in the UI or something), so I can come back in like 5 years when the community is dead and nostalgia all over my pants.
    Not to get off topic, but do you think its going to really take that long for it to die?

    I say keep the password idea, maybe have the password show somehow at the end of legendary mode or something idk.

    And I say only release it for the new version.

  5. #55
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Quote Originally Posted by Heathen View Post
    Not to get off topic, but do you think its going to really take that long for it to die?

    I say keep the password idea, maybe have the password show somehow at the end of legendary mode or something idk.

    And I say only release it for the new version.
    This. Maybe throw some credits or something in it, then slap on the password, tell people to look for it at the end, and there you go, you get console.

  6. #56

    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Quote Originally Posted by ThePlague View Post
    This. Maybe throw some credits or something in it, then slap on the password, tell people to look for it at the end, and there you go, you get console.
    lol. People could easily press the Credits button on the UI and find it there.

    ....Wait... Is that right?

  7. #57
    Kid in the Hall Kornman00's Avatar
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    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Quote Originally Posted by Masterz1337 View Post
    \Even if Korn was to send me and updated OS with no restrictions right now I wouldn't use it.
    Then I see no reason fixing tool\haloce anytime soon

  8. #58

    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Quote Originally Posted by Kornman00 View Post
    Then I see no reason fixing tool\haloce anytime soon
    Zteam has been looking into it, there's no reason to ruin everyone elses chance at getting something entirely useful because someone was too ignorant and full of pride to accept such an offer. Would you be interested in helping us? We've already bypassed the errors in tool.

  9. #59
    For Gnomejas sevlag's Avatar
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    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Quote Originally Posted by AAA View Post
    lol. People could easily press the Credits button on the UI and find it there.

    ....Wait... Is that right?
    simple way: the legendary ending (if you kept it) put a decal or something on the ground by johnson and the elite that says the password...

    only downer is I love to take screen shots, so not being able to detach camera from the get go to pan around (notice i said detach, nothing about that teleporting bullshit)

    anyways still looking foward to it and I'm all for having a 1.08 only feature for SPv2, its like F2P versus P2P, P2P players will have something the F2P people won't so they F2P people will go "soz, I has to spend liek 10 dollurs to get dis?"

    and hopefully the response will be "derp...okies, another wise investment dur hur"

  10. #60
    Senior Member hry's Avatar
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    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Quote Originally Posted by Rook View Post
    I'm really indifferent on this topic.. but if I had any input about it I would say release it only for 1.08 if it makes the mod better. If you own halo in a legit way then there is no excuse why you wouldn't be updated to the latest version.

    Then you can turn around and say 1.04 has more players and it would attract more players for the mod. This is a dumb argument in my opinion because you're only protecting the piraters in that situation because again, if you own a legal CD key you can install & update Halo CE easily. Even without the disc.

    This.

    Totally agree.

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