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Thread: CMT, Tagspace, tagslots, script space, and version numbers.

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  1. #35
    "Think Different" Masterz1337's Avatar
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    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    So after a long discussion that covered every aspect of this decision, we've decided that we'll use OS. Assuming Kornman can do as he promises, the ultimate deciding factor for this came out that OS will make the mod easier to work on. With an exception of one request, we will not be adding in any more content or ideas from this point on. If the offer is still on the table, what we need in the update to OS is an increase of tag slots, tag space, script lines, map file size, the vehicle and biped limit in the tools made unlimited to our mod's demand. Our request is that shader_environments be usable on non-bsp models, as it was Bungie's original intention.
    Last edited by Masterz1337; May 7th, 2009 at 06:42 PM.

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