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Thread: CMT, Tagspace, tagslots, script space, and version numbers.

  1. #101

    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Quote Originally Posted by Ifafudafi View Post
    Rule #1 of game developement: Listen to the fans. They're the ones who'll be playing it.

    Yes, that is true. However, MOST of the fans are on 1.00 OR 1.04. If your rule is true, then the players from 1.00 and 1.04 have a majority vote over 1.08.

    Your argument is invalid

  2. #102
    Kid in the Hall Kornman00's Avatar
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    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    I just went thru and documented what all I needed to change in the HEK and client\dedi for more tag memory and tag instances. All that I need to do now is develop the OS subsystem and the HEK modifications

  3. #103
    "Think Different" Masterz1337's Avatar
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    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    So after a long discussion that covered every aspect of this decision, we've decided that we'll use OS. Assuming Kornman can do as he promises, the ultimate deciding factor for this came out that OS will make the mod easier to work on. With an exception of one request, we will not be adding in any more content or ideas from this point on. If the offer is still on the table, what we need in the update to OS is an increase of tag slots, tag space, script lines, map file size, the vehicle and biped limit in the tools made unlimited to our mod's demand. Our request is that shader_environments be usable on non-bsp models, as it was Bungie's original intention.
    Last edited by Masterz1337; May 7th, 2009 at 05:42 PM.

  4. #104
    nnh Ifafudafi's Avatar
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    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Quote Originally Posted by CodeBrain View Post
    Yes, that is true. However, MOST of the fans are on 1.00 OR 1.04. If your rule is true, then the players from 1.00 and 1.04 have a majority vote over 1.08.

    Your argument is invalid
    Pirates don't count. REVALIDATED

    Glad to see the addition of OS, but I do agree that I think it's time to just close off more community additions and get this bastard done with. And I'm assuming putting shader_environments on objects means bump-mapping, right?

  5. #105

    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Jcap, this isn't your mod, and it isn't your team, so please stop taking things so personally and making demands of our team. We have no obligation to use OS, or to exclusively support 1.08. If you want something done, do it yourself; don't demand others to it.

  6. #106
    CMT member/slave il Duce Primo's Avatar
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    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Quote Originally Posted by Ifafudafi View Post
    Pirates don't count. REVALIDATED

    Glad to see the addition of OS, but I do agree that I think it's time to just close off more community additions and get this bastard done with. And I'm assuming putting shader_environments on objects means bump-mapping, right?
    Yes they do, because they are still players.

  7. #107
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Quote Originally Posted by Arteen View Post
    Jcap, this isn't your mod, and it isn't your team, so please stop taking things so personally and making demands of our team. We have no obligation to use OS, or to exclusively support 1.08. If you want something done, do it yourself; don't demand others to it.
    The reason I carried this on for so long was because of how Masters was being so ignorant by not using the available resources. Instead, he was making up poor excuses to disregard Kornman's offer. I'm still disgusted at Masters for his reckless reasoning, but I am glad that you decided on the right thing.

    You're correct that this isn't my mod. But when it was heading south, I felt obligated to step in. When it was clear the leader wasn't competent enough to make responsible decisions, I said I was going to make it my priority to not let this debate die in its tracks. And right now, you cannot say that it didn't help swing the fact that Masters "already made [his] choice for the future of the mod."

    Thanks for putting the effort into making it even better.

  8. #108
    am I an oldfag yet? Heathen's Avatar
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    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Quote Originally Posted by CodeBrain View Post
    Yes, that is true. However, MOST of the fans are on 1.00 OR 1.04. If your rule is true, then the players from 1.00 and 1.04 have a majority vote over 1.08.

    Your argument is invalid
    Plus, I am pretty sure if you told the fans here what the full potential of the mod is and what it would be if they watered it down to work with older versions, I am pretty sure the fans would MUCH prefer the better version.

    Unless they are whiney complaining selfish dipshits who think if they cant have it no one can.

  9. #109
    Senior Member teh lag's Avatar
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    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Enough.

    We've agreed to use OS.

    I see no reason for further debate until Korn responds to Masterz' latest post.

  10. #110
    "Think Different" Masterz1337's Avatar
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    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Quote Originally Posted by jcap View Post
    The reason I carried this on for so long was because of how Masters was being so ignorant by not using the available resources. Instead, he was making up poor excuses to disregard Kornman's offer. I'm still disgusted at Masters for his reckless reasoning, but I am glad that you decided on the right thing.

    You're correct that this isn't my mod. But when it was heading south, I felt obligated to step in. When it was clear the leader wasn't competent enough to make responsible decisions, I said I was going to make it my priority to not let this debate die in its tracks. And right now, you cannot say that it didn't help swing the fact that Masters "already made [his] choice for the future of the mod."

    Thanks for putting the effort into making it even better.
    Who the fuck put you in the position to make decisions about my team? The only reason you are the admin here is because there's no one to fill your shoes. Talking about competent leaders, it takes a piss poor one to spend 3 years working on a single UI. Seeing as I have all your tags for it, maybe I'll make my own decision about how it should finally be finished.

    Yeah you don't like it either.
    Last edited by Masterz1337; May 7th, 2009 at 06:50 PM.

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