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Thread: Pardon Our Dust.

  1. #1871
    I was like Um. Delta4907's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Timo View Post
    If there's a way to set a script up to check what difficulty has been completed, that'd be possible. I don't think there's any UI event function that checks to see what difficulty has been completed :\
    I'm no scripting expert or anything of the nature, but what about when you beat a level on normal, heroic, or legendary, the icon for that difficulty appears under the level selected. Doesn't something check to see what difficulty it was completed on, and then make the icon appear? Or am I way off with this theory?

  2. #1872
    Senior Member =sw=warlord's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Advancebo View Post
    You cant "mod" Halo 3.
    Wrong.

  3. #1873
    lol modacity Timo's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Delta4907 View Post
    I'm no scripting expert or anything of the nature, but what about when you beat a level on normal, heroic, or legendary, the icon for that difficulty appears under the level selected. Doesn't something check to see what difficulty it was completed on, and then make the icon appear? Or am I way off with this theory?
    When a widget opens, there's a bunch of functions it can run. Checking for updates, saving the colour biped you chose, refreshing the server list, etc. I just checked the widget which loads the difficulty symbols in the campaign menu, but it doesn't reference any functions - neither does the list widgets that you click on, or the menu where you select your difficulty. So you're correct, but from what I can see the widget doesn't reference anything to get it to happen, it just happens (globals?).

  4. #1874
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Pardon Our Dust.

    Working with widgets is a very limited process. All you can really do is rearrange the existing menus and reskin them.

    Though you CAN make like a manual or something with them, but that's about it. The stock UI uses all widget functions to their fullest.

  5. #1875
    and Masterz1337 too! Advancebo's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by =sw=warlord View Post
    Wrong.
    You cant mod a map file, only people with devkits and knowledge on how to use it and mod Halo 3 can resign map files.
    You can user map mod, which just basically mods a forge map data to change what appears and such. Its like Forge with a bunch of other objects to place.

    And, I havent seen the pistol in any pictures, videos, or broadcasts. What happened to it? Is it removed or replaced by some other weapon?

  6. #1876
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    We've shown in a number of times in the broadcasts.

  7. #1877

    Re: Pardon Our Dust.

    ..... So, slow-mo is going to be considered? or is that out of the picture?

  8. #1878
    and Masterz1337 too! Advancebo's Avatar
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    Re: Pardon Our Dust.

    Well I've only seen 2 broadcasts, that one, two saturdays ago, and the one where you were testing the dropships.

  9. #1879
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by AAA View Post
    ..... So, slow-mo is going to be considered? or is that out of the picture?
    Don't know yet, haven't fiddled for a value that doesn't make it look choppy.

  10. #1880
    Taiko Drums = Win
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    Re: Pardon Our Dust.

    I'm really behind, but is DoubleSpeed still in?

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