indecisive
useful
I'm looking into having a shield over the door when it's in a locked state, anyone know how to make that work out and have the shield dissapear when it's unlocked?
Have the shield on a separate node and have the animation move the shield in place when its closed and when its open move it away.
What kind of shield? I got some good plasma/shield shaders that I use for shield doors and stuff.
Moving it out of the way in an animation looks really bad though :\
It's not a necessary thing, just a funky little addition. As for the type of shield, just something covering the door when it's locked, nothing too fancy.
Make a part of the shield for each part of the door, then have the shields move with the door.
My PC has really weird issues with rendering glass bump maps, and water. I'm running windows 7 64bit
The glass bump map shows up in a green blob directly under me, but no where else on the geometry.
My laptop is running W7 32 bit and the glass shows up properly (yes I know the shader is set to make it super trippy) it shares the water issue though.
Anyway here's some SS's of new shit that has been added.
Same as the above thing, but you can probably see it a whole lot better in the model render, rather than ingame :S
More will be added later.
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Last edited by Sel; May 9th, 2009 at 04:23 PM.
Looking better every time, also, I had that problem with the water when I was making fracture. I forgot why it happened, but I eventually fixed it.. ( I think it had something to do with the material in MAX). And for the Glass, tried using the default shades from b30?
I'm pretty sure the stuff your seeing inst because of windows 7, or if it is, idk.
Is the render water?
The water will look that way if you have it set in the material to render both sides(%). Make sure that, that is off.
Should look like: Water!$
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