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Thread: [WIP] 1st Map Attempt!

  1. #1
    3D Modelist nick3d's Avatar
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    [WIP] 1st Map Attempt!

    Hey all, iv got an idea for a map (not sure what game though) which is a mansion with 4 floors, as well as a courtyard, so far iv got my 1st floor, only the walls though, it is open plan at the moment but i will fix up some doors and windows soon, there are also gaps in between the walls, as you will be able to see. There will be a full size basement, 1st floor, 2nd floor and attic. The house which I am modeling is "the cross house" it is a fantastic looking house.

    E: 731 tris at the moment

    Last edited by nick3d; May 9th, 2009 at 03:48 PM.
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  2. #2

    Re: 1st Map Attempt!

    If you're developing a map for halo or another game post it in that section. Is this for halo?
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  3. #3
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: 1st Map Attempt!

    I can't even tell what it is.
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  4. #4
    3D Modelist nick3d's Avatar
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    Re: 1st Map Attempt!

    Penguin1362...
    It aint for a specific game

    and ThePlague...
    It is the 1st floor layout you'll be able tell what it looks like when it's done, that's why i told you in the text above the picture, i explained that they are walls with a hollow centre.
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  5. #5
    Senior Member Hunter's Avatar
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    Re: 1st Map Attempt!

    If that is an interior then it is very boring. Too boxy, needs some fancy designs, hallways are something I personally would avoid, because they just look boring. Unless you add cool designs or traps Lol.

    The curved parts also look like they have waaaaay to many side... you only need like 5 faces or less for a good looking curve. I think I know why the curves are too many sides, its because you are using those stupid tools instead of doing it manually like I said...

    Some errors down the back corner as well.
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  6. #6
    3D Modelist nick3d's Avatar
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    Re: 1st Map Attempt!

    Quote Originally Posted by Hunter View Post
    If that is an interior then it is very boring. Too boxy, needs some fancy designs, hallways are something I personally would avoid, because they just look boring. Unless you add cool designs or traps Lol.

    The curved parts also look like they have waaaaay to many side... you only need like 5 faces or less for a good looking curve. I think I know why the curves are too many sides, its because you are using those stupid tools instead of doing it manually like I said...

    Some errors down the back corner as well.
    Actually they are 5 sided, and there are no errors, i just shoved a plain at the bottom because i havent done the floor yet, that in the corner is where i started doing the floor, and actually the curves are manually done.
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  7. #7
    a bit of the old in-out Roostervier's Avatar
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    Re: 1st Map Attempt!

    If it isn't for a particular game then it's going to be a bad map. Maps are usually made for specific games because the gameplay is not the same from game to game.
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  8. #8
    3D Modelist nick3d's Avatar
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    Re: 1st Map Attempt!

    well i was thinking COD or Fear something like that
    Hunter here ya go

    E:
    Was thinking of putting holes in the walls as well so it fits the COD theme
    Last edited by nick3d; May 9th, 2009 at 04:44 PM.
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  9. #9
    Senior Member Hunter's Avatar
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    Re: 1st Map Attempt!

    My bad, cant tell how many sides they have because of how blurry the render is. You need to add detail... Everything is box after box after box... Imagine running around in that... you really going to find it very interesting apart from the random dead body?

    If it is human geometry then make it look human, I thought you took arcitecter.. (Spelt wrong, and wa?) Using what you learnt and make it look realistic instead of having carboard boxs stacked ontop of each other :P
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  10. #10
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: 1st Map Attempt!

    You should make it for l4d or some other zombie game. Something about mansion just screams zombie chopping to me.

    Or if you did it for COD5 it would be good for nazi zombies.
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