Confusing how?
And for somebody on shitty internet (like me, ross, zilla, timo, etc), reducing file size is a pretty big concern for us (I've never even DL'd SPV1 because it was so fucking huge to bother spending over a day getting and a fair chunk of my cap).
More then a few OS people, so there's going to be different people pushing different reasons.
Arteen you are my favourite CMT member <33
I for one was looking forward to the Delta UI. It's all the little things that come together to give it a really polished look and I'm pretty dissapointed that you've ditched it.
This is an amazing post.
A thousand times this.
This post was made while reading the entire thread in one sitting, so I know some of the points have been addressed (mostly).



Masters, I think you're thinking of how shared caches were done from Halo 2 and onwards. I'm talking about making a specific bitmaps\sounds\loc data files for your guy's campaign. Non-default data files would be placed into a subfolder of the "maps" folder so the game doesn't even acknowledge them unless I tell it to (and so if the user runs an older game version it will still pick up the original data files).I had some ideas made to not only make it fluent for the developers to produce autogenerated setup data (ie for adding their custom shared data files and new campaigns), but for the end user to specify what they want to load, if they decide to even load OS with HaloCE.

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