Go put a fog plane on the map and see what happens. I can't add water effects without breaking vehicle and weapon pass through (besides adding a object like a biped but I hate messing with biped tags so no)

Game play is a perspective thing. I like maps that have a combination of very close up interior fights using light weapons (shotguns A-rifles plasma weapons) and ranged fights using the ranged/heavy weapons (sniper pistol [lol heavy pistol] and rockets)

Substation has a good combination of the center fights consisting of mainly rockets and snipers and pistols (rocket were set in place of frod in game type for a few rounds) and good interior and base fights of needlers assault rifles and the ocasional plasma rifle (im the only one who picks it up )

And if you don't like lockout your a fag. It's a fun map that is suprising well layed out and complex.

Blue dirt has been stated many times before.

Create a tunnel from the middle of the path up to the middle.
Nice use of words.

You obviously care more for large maps since that is what you have designed so far. I am personally more of a fan of smaller maps as you can tell frome the amount of small and medium size maps I have made.

Also remember you are not god of gameplay. Everyone perfers there own type of game and maps. I love guardian in H3 while many people despise that map and I hate isolation but some people love it.

In short blah blah blah blah blah