Page 195 of 289 FirstFirst ... 95 145 185 193 194 195 196 197 205 245 ... LastLast
Results 1,941 to 1,950 of 2890

Thread: Pardon Our Dust.

  1. #1941
    Senior Member
    Join Date
    Aug 2008
    Location
    Lewisville, Texas
    Posts
    343

    Re: Pardon Our Dust.

    I still can't get over how sexy that AR is.

    Edit: Although looking a little more, seems as if it's missing backfaces near the base origin. Down near the bottom right, you can see right through it.
    Last edited by Daishi; May 25th, 2009 at 08:49 PM. Reason: Noticed something.

  2. #1942
    Amit's Avatar
    Join Date
    Dec 2006
    Location
    Malden
    Posts
    8,505

    Re: Pardon Our Dust.

    Quote Originally Posted by TVTyrant View Post
    Wtf is dis shit?


    Pic from Il Duce:

    Why does it seem like that AR skin is low-res?

  3. #1943
    "Think Different" Masterz1337's Avatar
    Join Date
    Sep 2006
    Posts
    4,405

    Re: Pardon Our Dust.

    Cause you eyes suck.

    Edit: actually, seems like duce plays with textures on low, and it isn't the highest res pic either. It's still the same res skin as you've seen previously.


    l283023 has been busy <3

  4. #1944
    +rep to cure coronavirus n00b1n8R's Avatar
    Join Date
    Oct 2006
    Location
    Australia
    Posts
    13,215

    Re: Pardon Our Dust.

    :O!!

    I'd still like FP vehicles, even if they were buggy.

  5. #1945
    i'd rep if i had any... MissingSpartan7's Avatar
    Join Date
    Aug 2008
    Posts
    116

    Re: Pardon Our Dust.

    out of curiosity, how can we have dynamic lights? and what is the time button for? other than that -looks great and easy to use. looking forward to it!
    edits for the fourth time to fix formatting...
    Last edited by MissingSpartan7; May 26th, 2009 at 02:21 AM.

  6. #1946
    "Think Different" Masterz1337's Avatar
    Join Date
    Sep 2006
    Posts
    4,405

    Re: Pardon Our Dust.

    Quote Originally Posted by n00b1n8R View Post
    :O!!

    I'd still like FP vehicles, even if they were buggy.
    Don't think it's possible, we also wanted to see if we could incorporate a 3p mode, but I haven't talked to sonic about how we could do it.

    Quote Originally Posted by MissingSpartan7 View Post
    out of curiosity, how can we have dynamic lights? and what is the time button for? other than that -looks great and easy to use looking forward to it!
    I actually don't know what the time button does, but the dynamic lights button will disable lights from being dynamic, so you can boost your FPS if you have a low end computer.

  7. #1947
    i'd rep if i had any... MissingSpartan7's Avatar
    Join Date
    Aug 2008
    Posts
    116

    Re: Pardon Our Dust.

    that makes more sense now, and could the time button be used to track how long you have been playing?

  8. #1948
    "Think Different" Masterz1337's Avatar
    Join Date
    Sep 2006
    Posts
    4,405

    Re: Pardon Our Dust.

    I don't know, but if it doesn't, I don't see why that can't be implemented. Sure would be interesting for speed runners and people who just want to track how long they've been playing.

  9. #1949
    i'd rep if i had any... MissingSpartan7's Avatar
    Join Date
    Aug 2008
    Posts
    116

    Re: Pardon Our Dust.

    Quote Originally Posted by Masterz1337 View Post
    I don't know, but if it doesn't, I don't see why that can't be implemented. Sure would be interesting for speed runners and people who just want to track how long they've been playing.
    just putting in my two cents..and trying to contribute to something all at once

  10. #1950
    lol modacity Timo's Avatar
    Join Date
    Aug 2006
    Location
    New Zealand
    Posts
    4,560

    Re: Pardon Our Dust.

    Set up a script that resets the level, and activates a timer - what was used for the final run in The Maw. Since I think it can only count down, have someone speed run through the levels and get peopl to post the amount of time they had left :3

    e:
    The HUD Timer.
    Hud_set_timer_time <minutes> <seconds> - Typing Hud_set_timer_time 10 05 will make the timer appear in
    the top corner, counting down from 10 minutes and five seconds. You get the idea.

    Hud_set_timer_position <x-axis> <y-axis> <HUD corner> - Typing in Hud_set_timer_position 0 0
    top_right, will put the timer snug in the top right corner. Same goes for the bottom_right, bottom_left and
    top_left. Fiddle around with the x & y settings for a more precise setting.
    Use Hud_set_timer_position 250 280 top_right to set the timer underneath your crosshair.

    Hud_set_timer_warning_time <minutes> <seconds> - This set the timer to flash red when told to. So putting
    in Hud_set_timer_warning_time 1 00, will make the time flash red when the time reaches 1 minute to go.

    wewt, from that devmode tutorial I made 3 and a half years ago now :x

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •