Quote Originally Posted by =sw=warlord View Post
This looks awesome.
Just wondering are there any plans on making a tool to extract SP content such as bipeds and other tags?
I remember ghost and korn working on a tool set years ago which never really saw the light of day.
Sure, I just recently started working on h2v and still working on reversing all the tag structures. I was never really into the modding scene, but it's really interesting stuff and fun as hell when dissecting everything and making use of it all. What exactly does 'extracting content' outline? Like, just output binary files of a maps entire tag structures? Like HMT? Sorry, I'm still virgin modder, these things need explained!

Quote Originally Posted by KIWIDOGGIE View Post
I like this. I found a way around it along time ago. But now I can finally do some assembly patching and camera researching.

To the generic user its worthless but to a dev. You get the idea.

I said this to Shock120 over aim. Quick Funny.
How'd you manage that? Cuz, both xlive and halo2 modules call IsDebuggerPresent twice and check the debug port. This is most basic method to bypass, but once you get past that, there is a more advance anti-debug feature. Now don't quote me on this, because I am still learning about this stuff... I think h2v is debugging itself and setting random software breakpoints (usually int41). When a breakpoint is hit, the exception handler decides what to do from there. Since Halo is debugging itself and you also have a debugger attached, your debugger catches the breakpoint instead of Halo catching it. How Halo handles all this is still a mystery to me, but it has to do with the exception handler for sure. Not sure how you got past this, but good job!

Quote Originally Posted by Pyong Kawaguchi View Post
Hmm, could this possibly lead to hamachi?
What's dat?