What bugs me is that the desert signified the damage the POA brought in when it crash-landed-- it could have been green before, but the heat of entry turned everything around it into a desert, complete with scorches.

Now, it looks like it made a not-so-dramatic successful landing, which does not fit well with the mood of the game at that point (IE, everything's been fucked-- the best solution is to kill everything and anything remaining on the ring in a single blast).

I didn't like it then, I don't like it now. I liked the detritus strewn around the PoA in SPV1; if it were a bit lower in poly count (so as not to flicker and dissapear randomly), I think it would demonstrate a change from the original while keeping with the theme.

Or, you could keep the green but make it turn brown and then black near the POA, to at least show that it crash-landed.


p0lar was right: Why did you bring this up again? Last time you did this there was a shitstorm, and I expect no different this time :/