View Poll Results: Were you able to flawlessly run OpenSauce?

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  • YES, on Windows XP

    33 40.24%
  • YES, on Windows Vista

    33 40.24%
  • YES, on Windows 7

    13 15.85%
  • NO! *MAKE A RED POST*

    3 3.66%
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Thread: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

  1. #121

    Re: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    lolwat... 1.09?
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  2. #122
    . .Wolf™'s Avatar
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    Re: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Code:
    ------------------
    System Information
    ------------------
    Time of this report: 5/27/2009, 16:36:53
           Machine name: ****************
       Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.080814-1233)
               Language: Swedish (Regional Setting: Swedish)
    System Manufacturer: ATI___
           System Model: AWRDACPI
                   BIOS: Phoenix - AwardBIOS v6.00PG
              Processor: Intel(R) Pentium(R) D  CPU 2.66GHz (2 CPUs)
                 Memory: 2046MB RAM
              Page File: 1584MB used, 2354MB available
            Windows Dir: C:\WINDOWS
        DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
         DxDiag Version: 5.03.2600.2180 32bit Unicode
    Works!Had to remove DXTweaker and the Init.txt..Init.txt seemed to crash it.Gravity Worked aswell.
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  3. #123
    El Durado :/
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    Re: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Did you try joining servers in multiplayer...
    for me it changed my halo ce version to 1.09.
    maybe if I put in the version changer and changed it back to 1.08...

    that fixed the no server error!!!!!!!!!!
    so everyone that has this error get the version changer and when you get to the main menu
    go in console and type version 1.08ce
    and you can see all and join all the servers.
    Last edited by supersniper; May 30th, 2009 at 07:02 AM.
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  4. #124
    . .Wolf™'s Avatar
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    Re: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Yes it worked to join servers aswell.
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  5. #125
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Quote Originally Posted by English Mobster View Post
    Hah, thanks, I managed to get into a Blood Gulch server and tried to mess around with OS. It just made it look like I was REALLY lagging when I modified the gravity, and, sadly, I couldn't get in the side seat of an opposing Warthog (it almost splattered me when I tried and saw the option to get in, but when I killed the driver I tried to get in when it was just the gunner, to no avail).

    Again, I can ONLY load up OS through a common .DLL injector. I think it might be wisest to include a static .DLL injector with any download of OS. It wouldn't really be any extra coding, I got it to work with a .DLL injector meant for the game America's Army, so it shouldn't have to be customized.
    The host of the game MUST be running OS too for things such as gravity changes and MTV to sync correctly. You can't just join another regular server and try getting into an enemy vehicle, it won't work.

    Update 2 CAN'T be used with a DLL injector. A portion of the new code has to be ran before the game's systems are initialized.

    Release builds have their game builds set to a new version (9). Debug doesn't (which is what jcap is still using) Why? Because release was meant for public usage and I didn't want to have people all about why MTV wasn't working, but instead they're all about not seeing any servers

    Also, I would assume it pretty much a common sense thought that if you're running anything that messes with DX, and the game is still crashing, that you should test it without. IE, DXT camo fix
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  6. #126
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Wolf, can you please post the contents of your init.txt? I was thinking that it could be the source of crashing for SOME, but I didn't have a problem with it so I never mentioned it as a possibility.
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  7. #127
    lives in a van down by... Kaishounashi's Avatar
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    Re: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Quote Originally Posted by Kornman00 View Post
    The host of the game MUST be running OS too for things such as gravity changes and MTV to sync correctly. You can't just join another regular server and try getting into an enemy vehicle, it won't work.
    *is slow, so needs some clarification* Could this by chance work on a dedi too if I upload the files? I'm really only interested in MTV working to screw around with it. However, I guess if it does work my server wouldn't show up in 1.08?
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  8. #128
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    I'm pretty sure you would need the modified haloceded.exe for it to work.
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  9. #129
    Senior Member Hunter's Avatar
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    Re: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Works fine. Set gravity to 1.000, bullets dont go very fay haha, well not on the PP without a charged bolt. And you die if you jump... haha

    Operating System: Windows XP Home Edition Service Pack 3 (build 2600)
    Processor: 3.00 gigahertz Intel Pentium 4 16 kilobyte primary memory cache 2048 kilobyte secondary memory cache
    Motherboard: Dell Inc. 0J8885Memory (RAM)1016 Megabytes Installed Memory
    Graphics Card: Intel(R) 82945G Express Chipset Family [Display adapter] (2x)
    Sound Card: SigmaTel High Definition Audio CODEC
    Primary Hard Drive: Hitachi HDP725025GLA380 [Hard drive] (250.06 GB) -- drive 0
    Secondary Hard Drive: Maxtor 7L250S0 [Hard drive] (250.00 GB) -- drive 1Primary Optical DriveDVD/RW
    Secondary Optical Drive: 4 Card Reader

    What program do you guys use to get yor computer specs?
    Last edited by Hunter; May 30th, 2009 at 01:34 PM.
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  10. #130
    . .Wolf™'s Avatar
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    Re: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Code:
    sv_name "Test"
    sv_public True
    sv_maxplayers 10
    sv_rcon_password ***
    sv_Log_File
    sv_log_enabled
    sv_mapcycle_timeout 15
    sv_mapcycle_add Orion_Final CTF
    sv_mapcycle_begin 
    -port 2312
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