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Thread: Quick-Crit 2008-2009

  1. #3861

    Re: The Studio Quick-Crit Thread

    Fixed it.

    Also:



    Just messing around, took a few minutes... longest part was reinstalling halo ce after formatting my hdd... : /

    Shows me all the error's in my model though lol. Gonna have to fix those.

    Edit: Also that thing that looks like a mess of faces, that's the magazine popping up from the bottom. Silly pistol animations.

    Double Edit: I need to make my own studio thread I think...
    Last edited by BobtheGreatII; June 2nd, 2009 at 11:35 PM.

  2. #3862
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread








    SMG model by Bungie
    Attachments (Silencer, flashlight, reflex) by Advancebo

    Yah, I havent modeled an SMG. I will though.
    And I just realized I forgot the wires..., I guess that can go on after I model an SMG.

  3. #3863
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    I made a plasma pistol for a mod. 100% custom. These renders are showing off the baked textures, so it should be more accurate to ingame.






  4. #3864
    Is bad, really bad SMASH's Avatar
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    Re: The Studio Quick-Crit Thread

    I think it looks great rooster but there are some texturing errors on the handle, whether it be stretched UVs or the texture not matching up.

  5. #3865
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    The part that doesn't match up in the trigger area doesn't concern me much. You won't really ever be seeing that area in game.

  6. #3866
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    :O I really like that PP.

  7. #3867
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    The two plasma capacitors (the two green things) could use chamfering on the edges and then smoothing; right now, they look boxy relative to the model. Also, it seems that you applied a texture and then used a UVW Map -> Plane mode (you may not have) and that has caused a bit of skewing of the texture (I'd just set it to Box mode, which will get rid of that).

    Nothing major honestly. The model itself is great, and I'm probably just nitpicking. Still, those should be easy fixes.

  8. #3868
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    I did that to save UV space. Unless you're purposefully going out to look at that part of the gun, you'll never see it. Since it's basically all one colour there anyway, it isn't that noticeable, even up close.

  9. #3869
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by flyinrooster View Post
    I did that to save UV space.
    Couldn't you just make those parts smaller in UV space? It doesn't seem like they need much detail. A green texture would do just fine.

  10. #3870
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    I guess, but this was easier and it still won't be noticed in game.

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