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Thread: Quick-Crit 2008-2009

  1. #3871
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Finished apart from minor adjustments. But most parts which need adjusting wont be seen as Penguin will probably remove the interior. I will fix when I come to use it.



    Will post more renders + wires in penguins thread later. They are currently rendering.
    7.3K Triangles roughly.

  2. #3872
    quatamalos NuggetWarmer's Avatar
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    Re: The Studio Quick-Crit Thread

    Working on a map based of some screenshots/concept art for Halo 3: ODST.

  3. #3873
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by neuro View Post
    this is funny because you seem to not even notice that he made this with nurbs/sub-D, and did it very poorly too.

    not saying you're not right on all accounts, i'm just saying you're a parrot.
    Hey bitch, nice of you to finally sign up. How've things been at the studio? You must be swamped with work, we hardly talk anymore. Stop messaging me to say hi and then "meeting, brb". You never come back. Now that you're here, though, you'll be wasting phenomenal amounts of time at work, just like me

  4. #3874

    Re: The Studio Quick-Crit Thread

    wasting time at work huh, nothing new there. :3

  5. #3875
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by neuro View Post
    wasting time at work huh, nothing new there. :3

  6. #3876

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by BobtheGreatII View Post
    The Halo 2 Magnum is just a small smoothed cube like weapon... it's hideous looking.

    Didn't they do that with a lot of the H2 models, which was what gave the game its characteristic fuzzy, plastic-y look?

  7. #3877

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Pooky View Post
    Didn't they do that with a lot of the H2 models, which was what gave the game its characteristic fuzzy, plastic-y look?
    Part of me wants to forgive them... because I mean, Halo 2 did have like, x2 the looks of Halo, but Halo 2 had to still run on the same platform the first Halo did. But again, it seems like they put more effort in to the models in Halo 1 then they did 2.

  8. #3878
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    Also microsoft cut them off with deadlines on h2, so it was rushed, and many levels and other goodies were cut.

  9. #3879
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by BobtheGreatII View Post
    it seems like they put more effort in to the models in Halo 1 then they did 2.
    OMG GUYS CHECK THIS OUT WE CAN BUMP MAP NOW SO WE DON'T HAVE TO PUT ANY EFFORT INTO OUR MODELS LOL.

  10. #3880

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by ExAm View Post
    OMG GUYS CHECK THIS OUT WE CAN BUMP MAP NOW SO WE DON'T HAVE TO PUT ANY EFFORT INTO OUR MODELS LOL.
    Yeah pretty much lol.

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