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Thread: TM Fracture Release 1

  1. #11

    Re: TM Fracture Release 1

    Took a while to do lightmaps having vray crash in between renders.
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  2. #12
    "Think Different" Masterz1337's Avatar
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    Re: TM Fracture Release 1

    Looks awesome, great job.
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  3. #13
    For Gnomejas sevlag's Avatar
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    Re: TM Fracture Release 1

    dling and gonna try to play

    hopefully i dont get brutal lag spikes and if i do i'm fucking giving up on halo
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  4. #14
    and Masterz1337 too! Advancebo's Avatar
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    Re: TM Fracture Release 1

    Easter Eggs:




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  5. #15
    Senior Member
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    Re: TM Fracture Release 1

    After playing it, as said in game, i like the map very much, nice scenery, shadows are nice, banshee is cool, the terrain is amazingly awesome. It's just a bit Very sad that i cant play it if i turn off specular, turn the detail to medium, take away shadows and put particles on low with the resolution set to 460x600...

    Damn my laptop sucks -_-
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  6. #16

    Re: TM Fracture Release 1

    very nice looking map, good job.
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  7. #17
    Glorious Beacon of Light Disaster's Avatar
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    Re: TM Fracture Release 1

    Thank you everybody who I got to work with on this map. I really had a blast and learned alot about modeling and methods that work.
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  8. #18
    Untruely Bannable~ Inferno's Avatar
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    Re: TM Fracture Release 1

    Nice to see this finally released. Good job.
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  9. #19
    and Masterz1337 too! Advancebo's Avatar
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    Re: TM Fracture Release 1

    Theres a version 2 coming along with new textures for the structure, better lightmaps (I think), and portals on the map.
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  10. #20
    Senior Member killer9856's Avatar
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    Re: TM Fracture Release 1

    Quote Originally Posted by Disaster View Post
    Thank you everybody who I got to work with on this map. I really had a blast and learned alot about modeling and methods that work.
    YOUR WELCOME BUDDY

    =D
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