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Thread: Pardon Our Dust.

  1. #2151
    nnh Ifafudafi's Avatar
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    Re: Pardon Our Dust.

    Personally, I'd just melee his ass, but blowing him 15 meters with a physics glitch is a little more badass.

    Please don't fix that.

  2. #2152
    El Durado :/
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    Re: Pardon Our Dust.

    Quote Originally Posted by Masterz1337 View Post
    http://www.youtube.com/watch?v=8zpxGgxrAHk

    What do you do when you have no shields, a BRG, no close range weapons, and an elite in your face?
    AHAHAHA!!!! who recorded it for you.
    I swear dude that's a once in a life time thing...

  3. #2153
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Heathen View Post
    well unfortunately neither of them are real.
    And neither is santa.
    Sorry to break it to you kid :/
    Santa is fake, tooth fairy is fake, elites are fake, master chief is fake, but Jesus is the real one k?


    Anyways, kind of sucks though that due to the engine that happens. I would use that to pwn Hunters unmercifully.
    Wha-
    I mean that he doesnt throw the gun fast enough

    E: wait the tooth fairy isnt fake D:

  4. #2154
    For Auir! ODX's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by supersniper View Post
    I swear dude that's a once in a life time thing...
    He just did it again first try about 10 or so minutes ago....

  5. #2155
    -barely sane- nooBBooze's Avatar
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    Re: Pardon Our Dust.

    Just some thoughts on the current version of "halo".
    The individual skirmishes do look fun and I love what you guys have done to the bsp.
    But after the first marine encounter, it feels kinda off.
    The following ancounters with allies are random, there neither is a reason for them to be stranded there, nor does one care. The original feel of the level "halo" was that the few surviving humans who made it off the autumn were actually worth saving. Bungie has done this by having them continouously contact mc either via Echo 419 or having individual squad leaders quickly brief him about their situation. No encounter went without at least some comment [or at least a commented encounter for every 1-2 uncommented ones] -either their pelican going down, them stuck somewhere without backup, them being prisoners etc. Moreover, an effort was made to actually save and extract the squads via pelicans but in spv2, they quickly degenerate into apathetic meatshields accompaning the chief for a battle or two and then die.

    At some point the gameplay I was just reminded me of the average halomaps scenario designed for mindless shooting with random allies vs enemies set ups. It just lacked atmosphere and the few scripted events that would have spiced it up, like the occasional chat with the marines, an impressive pelican extraction, a cutscene, some drop pod landings or even cortana commenting on the situation were too far apart.

    tl;dr: the gameplay far outweighs the atmosphere
    Last edited by nooBBooze; June 11th, 2009 at 05:27 PM.

  6. #2156
    am I an oldfag yet? Heathen's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by p0lar_bear View Post
    Uh, didn't you watch Haloid? Everything in that short was exaggerated horribly for the sake of making it more fun to watch. It makes Advent Children's fighting scenes look completely realistic and believable.
    Pssh, you could totally throw two shields and bounce 1 sniper round off of them 14 times without any problems, what are you talking about...

  7. #2157
    Senior Member Malloy's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Heathen View Post
    well unfortunately neither of them are real.
    And neither is santa.
    Sorry to break it to you kid :/
    Santa is fake, tooth fairy is fake, elites are fake, master chief is fake, but Jesus is the real one k?
    Ahahahahahahahahaaaaaaaaaaaa ok.

  8. #2158
    Senior Member PopeAK49's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by p0lar_bear View Post
    Uh, didn't you watch Haloid? Everything in that short was exaggerated horribly for the sake of making it more fun to watch. It makes Advent Children's fighting scenes look completely realistic and believable.
    Ya like two years ago. It's hard to remember a lot of the bad ass stuff that long ago.

  9. #2159
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    So some good news and some bad news.

    The bad news is, I started integrating ghost boarding into a30, and about halfway through with the ghosts hit the script space limit (which is not fixable with OS according to korn, before anyone brings it up). So the script is going to need major reworking, but I still think we can get it in SPV2.

    The good news is I believe with a few tweeks in the current script, boarding will work and sync in MP. I'm not sure how to go about hogs yet, but ghosts, tanks, wraiths and banshees should work fine. So when I do get teh chance to make it work in MP, and we are sure our baording animations work fine, we'll release a tutorial and files so anyone can integrate boarding into mp maps, assuming they are using MTV or OS.

  10. #2160

    Re: Pardon Our Dust.

    Cool stuff.

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