Just some thoughts on the current version of "halo".
The individual skirmishes do look fun and I love what you guys have done to the bsp.
But after the first marine encounter, it feels kinda off.
The following ancounters with allies are random, there neither is a reason for them to be stranded there, nor does one care. The original feel of the level "halo" was that the few surviving humans who made it off the autumn were actually worth saving. Bungie has done this by having them continouously contact mc either via Echo 419 or having individual squad leaders quickly brief him about their situation. No encounter went without at least some comment [or at least a commented encounter for every 1-2 uncommented ones] -either their pelican going down, them stuck somewhere without backup, them being prisoners etc. Moreover, an effort was made to actually save and extract the squads via pelicans but in spv2, they quickly degenerate into apathetic meatshields accompaning the chief for a battle or two and then die.
At some point the gameplay I was just reminded me of the average halomaps scenario designed for mindless shooting with random allies vs enemies set ups. It just lacked atmosphere and the few scripted events that would have spiced it up, like the occasional chat with the marines, an impressive pelican extraction, a cutscene, some drop pod landings or even cortana commenting on the situation were too far apart.
tl;dr: the gameplay far outweighs the atmosphere
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